//----- path clipping
virtual void clip(GfxState *state) ;
virtual void eoClip(GfxState *state) ;
+ virtual void clipToStrokePath(GfxState *state);
//----- shaded fills
virtual GBool useTilingPatternFill();
GBool inlineImg, int mask, int *maskColors,
Stream *maskStr, int maskWidth, int maskHeight, GBool maskInvert, GfxImageColorMap*maskColorMap);
int setGfxFont(char*id, char*name, char*filename, double quality);
- void strokeGfxline(GfxState *state, gfxline_t*line);
+ void strokeGfxline(GfxState *state, gfxline_t*line, int flags);
void clipToGfxLine(GfxState *state, gfxline_t*line);
void fillGfxLine(GfxState *state, gfxline_t*line);