}
}
- if(u>0) {
+ if(u>0 && font->encoding != 255) {
/* try to use the unicode id */
if(u>=0 && u<font->maxascii && font->ascii2glyph[u]>=0) {
msg("<debug> Char [%d,%s,>%d<] maps to %d\n", charnr, charname, u, font->ascii2glyph[u]);
msg("<warning> Couldn't load font %s (%s)", fontid, filename);
swffont = swf_LoadFont(0);
}
+
+ if(swffont->glyph2ascii) {
+ int t;
+ int bad = 0;
+ /* check whether the Unicode indices look o.k.
+ If they don't, disable the unicode lookup by setting
+ the encoding to 255 */
+ for(t=0;t<swffont->numchars;t++) {
+ int c = swffont->glyph2ascii[t];
+ if(c && c < 32 && swffont->glyph[t].shape->bitlen > 16) {
+ // the character maps into the unicode control character range
+ // between 0001-001f. Yet it is not empty. Treat the one
+ // mapping as broken, and look how many of those we find.
+ bad ++;
+ }
+ }
+ if(bad>5) {
+ msg("<warning> Font %s has bad unicode mapping", swffont->name);
+ swffont->encoding = 255;
+ }
+ }
swf_FontSetID(swffont, ++i->currentswfid);
- if(screenloglevel >= LOGLEVEL_DEBUG) {
+ if(getScreenLogLevel() >= LOGLEVEL_DEBUG) {
// print font information
msg("<debug> Font %s (%s)",swffont->name, filename);
msg("<debug> | ID: %d", swffont->id);
endpage(obj);
swf_GetMatrix(0, &i->page_matrix);
- i->page_matrix.tx = movex;
- i->page_matrix.ty = movey;
+ i->page_matrix.tx = movex*20;
+ i->page_matrix.ty = movey*20;
for(i->depth--;i->depth>=i->startdepth;i->depth--) {
i->tag = swf_InsertTag(i->tag,ST_REMOVEOBJECT2);