sound_t* sound;
U16*samples;
int numsamples;
+ int t;
if(!readWAV(filename, &wav)) {
warning("Couldn't read wav file \"%s\"", filename);
s = tag = swf_InsertTag(tag, ST_DEFINESPRITE);
swf_SetU16(tag, id);
- swf_SetU16(tag, 0);
+ swf_SetU16(tag, swf.frameCount);
swf_Relocate(&swf, idmap);