--- /dev/null
+# Moves.sc
+# tutorial on types of Moves for the user.
+
+.swf bbox=autocrop version=4 fps=25 name="MoveTutorial.swf"
+
+# SPRITES
+
+.sprite reticle
+ .box box width=5 height=5 color=yellow
+ .put b1=box 0 0
+ .put b2=box 5 0
+ .put b3=box 0 5
+ .put b4=box 5 5
+.end
+#
+# CHARACTERS
+#
+.shape axes axesClip.swf
+.circle pin 8 color=blue fill=blue
+#
+.font helv "HelveticaBold.swf"
+#
+.text mesg1 text="(1) This tutorial demonstrates object motions." font=helv color=yellow size=25%
+.text mesg2 text="(2) Every object can be animated in coordinate space." font=helv color=red size=25%
+.text mesg3 text="(3) Let's examine each type of motion." font=helv color=yellow size=25%
+#
+.text mesg4 text="(4) It can translate in x..." font=helv color=yellow size=25%
+.text mesg5 text="(5) ... it can translate in y ..." font=helv color=green size=25%
+.text mesg6 text="(6) or both." font=helv color=blue size=25%
+.text mesg7 text="(7) It can rotate." font=helv color=yellow size=25%
+#
+.text mesg8 text="(8) It can scale in x ..." font=helv color=yellow size=25%
+.text mesg9 text="(9) ... it can scale in y ..." font=helv color=red size=25%
+.text mesg10 text="(10)... or both." font=helv color=red size=25%
+.text mesg11 text="(11) It can shear positively ..." font=helv color=red size=25%
+.text mesg12 text="(12) ... or negatively." font=helv color=red size=25%
+.text mesg13 text="(13) By combining these motions ..." font=helv color=red size=25%
+#
+.text mesg14 text="(14) ... you can produce various illusions ..." font=helv color=red size=25%
+.text mesg15 text="(15) ... of depth and velocity." font=helv color=red size=25%
+# .text mesg13 text="(16) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(17) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(18) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(19) and it will rotate in place." font=helv color=red size=25%
+
+.text annot1 text="Increasing X" font=helv color=yellow size=12%
+.text annot2 text="Increasing Y" font=helv color=yellow size=12%
+
+# MACROS
+
+# MAIN
+
+.box box1 width=100 height=100 color=red line=5 # a simple red box
+
+.frame 0
+ .macro tfader 0,10 mesg1
+ .put box1 x=100 y=100 pin=center
+.frame n+=30
+ .change box1 # release that box
+.frame n+=30 # *** slide 1
+ .change box1 pin=center x=120 y=120 scale=75%
+.frame n+=30
+ .change box1 pin=center x=150 y=150 rotate+=90 scale=100%
+ .macro tfader 0,10 mesg2
+.frame n+=30
+ .change box1 shear=+1.5 pin=center
+.frame n+=30
+ .macro tfader 0,10 mesg3
+ .change box1 x=100 y=100 shear=0 pin=(0,0)
+.frame n+=60
+ .macro tfader 0,10 mesg4
+ .put axes x=20 y=20 scale=120%
+ .put annot1 x=30 y=50
+ .put annot2 x=30 y=70
+ .change box1 x=100 y=100 shear=0 pin=(0,0) rotate=0
+.frame n+=20
+ .change box1 x+=50
+.frame n+=20
+ .change box1 x-=50
+.frame n+=20
+ .macro tfader 0,10 mesg5
+.frame n+=20
+ .change box1 y+=50
+.frame n+=20
+ .change box1 y-=50
+.frame n+=20
+ .macro tfader 0,10 mesg6
+.frame n+=30
+ .change box1 x+=100 y+=100
+ .change annot1 x=80
+ .change annot2 y=120
+# .change box1 x=100
+.frame n+=30
+ .change box1 x-=50 y-=50
+ .macro tfader 0,10 mesg7 # it can rotate
+ .change annot1 alpha=0
+ .change annot2 alpha=0
+ .change axes alpha=0
+.frame n+=2
+ .del annot1
+ .del annot2
+ .del axes
+.frame n+=30
+ .change box1 rotate=180
+.frame n+=30
+ .change box1 rotate=0
+ .macro tfader 0,10 mesg8 # it can scale in x
+.frame n+=30
+ .change box1 scalex=50%
+.frame n+=30
+ .change box1 scalex=100%
+ .macro tfader 0,10 mesg9 # or in y
+.frame n+=30
+ .change box1 scaley=50%
+.frame n+=30
+ .change box1 scaley=100%
+ .macro tfader 0,10 mesg10 # or both
+.frame n+=30
+ .change box1 scale=50%
+.frame n+=30
+ .change box1 scale=100%
+ .macro tfader 0,10 mesg11 # positive shear
+.frame n+=30
+ .change box1 shear=+.5
+.frame n+=30
+ .change box1 shear=0
+ .macro tfader 0,10 mesg12 # negative shear
+.frame n+=30
+ .change box1 shear=-.5
+.frame n+=30
+ .change box1 shear=0
+ .macro tfader 0,10 mesg13 # by combining
+.frame n+=90
+ .change box1 pin=center x=200 y+=50 rotate=360 scale=25%
+.frame n+=30
+ .macro tfader 0,10 mesg14 # we produce the illusion
+ .change box1 pin=center x=100 y=100 rotate=0 scale=100
+.frame n+=2
+ .jump box1 shear=1.0 x+=4
+.frame n+=18
+ .change box1 x+=80 shear=0
+.frame n+=20
+ .change box1 x+=80
+.frame n+=5
+ .change box1 shear=-.5
+.frame n+=5
+ .change box1 shear=0
+.frame n+=2
+ .change box1 y+=5
+.frame n+=2
+ .change box1 y-=5
+.frame n+=2
+ .change box1 y+=5
+.frame n+=2
+ .change box1 y-=5
+.frame n+=60
+ .change box1 x-=150 y-=10 rotate=180 scalex=-100%
+.frame n+=60
+ .change box1 pin=center rotate=0 scalex=100%
+.frame n+=60
+ .macro tfader 0,10 mesg15 # of depth and velocity
+.frame n+=60
+ .change box1 alpha=0
+
+.end
+
+
--- /dev/null
+# Pins.sc
+# tutorial on Pins for the user.
+
+.swf bbox=autocrop version=4 fps=25 name="PinsTutorial.swf"
+
+# SPRITES
+
+.sprite reticle
+ .box box width=5 height=5 color=yellow
+ .put b1=box 0 0
+ .put b2=box 5 0
+ .put b3=box 0 5
+ .put b4=box 5 5
+.end
+#
+# CHARACTERS
+#
+.circle pin 8 color=blue fill=blue
+#
+.font helv "HelveticaBold.swf"
+#
+.text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=25%
+.text mesg2 text="(2) Every object such as this simple box ..." font=helv color=magenta size=25%
+.text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=cyan size=25%
+#
+.text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=red size=25%
+.text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=25%
+.text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=25%
+.text mesg7 text="(7) ... on 100,100." font=helv color=magenta size=25%
+#
+.text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=25%
+.text mesg9 text="(9) If we rotate the box..." font=helv color=red size=25%
+.text mesg10 text="(10)... it rotates around its default pin" font=helv color=blue size=25%
+.text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=green size=25%
+.text mesg12 text="(12) the box center will be at 100,100..." font=helv color=yellow size=25%
+.text mesg13 text="(13) and it will rotate in place." font=helv color=cyan size=25%
+#
+.text mesg14 text="(14) Interesting things will happen if we rotate..." font=helv color=magenta size=25%
+.text mesg15 text="(15) ... while a .change command moves the pin!" font=helv color=green size=25%
+.text mesg16 text="(16) The pin is also relevant when scaling." font=helv color=blue size=25%
+.text mesg17 text="(17) Scaling takes place relative to the fixed pin." font=helv color=red size=25%
+.text mesg18 text="(18) It's important to know where your pin is!" font=helv color=white size=25%
+# .text mesg19 text="(19) and it will rotate in place." font=helv color=red size=25%
+
+# MACROS
+
+# MAIN
+
+.box box1 width=100 height=100 color=red line=5 # a simple red box
+
+.frame 0
+ .macro tfader 0,10 mesg1
+ .put box1 x=100 y=100 alpha=0
+.frame n+=20 # *** slide 1
+ .change box1 # hold that box
+.frame n+=40
+ .change box1 alpha=100% # box bright
+ .macro tfader 0,10 mesg2
+.frame n+=40
+ .change box1 # box hold
+.frame n+=5
+ .jump box1 x=120 y=120 # why doesn't this work?
+.frame n+=5
+ .jump box1 x=60 y=120 # why doesn't this work?
+.frame n+=20
+ .macro tfader 0,10 mesg3
+ .jump box1 # make the box appear suddenly and leap around a bit
+.frame n+=5
+ .jump box1 x=100 y=100 # why doesn't this work?
+.frame n+=5
+ .jump box1 x-=20
+.frame n+=5
+ .jump box1 x-=20 y-=20
+.frame n+=5
+ .jump box1 x=100 y=100 # put box bck where it belongs
+.frame n+=5
+ .jump box1 x-=20 y-=15
+.frame n+=5
+ .jump box1 x+=20 y+=40
+.frame n+=5
+ .jump box1 x=100 y=100
+.frame n+=5
+ .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer)
+ .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer)
+.frame n+=20
+ .macro tfader 0,10 mesg4
+ .change box1 alpha=0 # box fade
+ .change reticle alpha=100% # reticle bright
+.frame n+=20
+ .change reticle # hold reticle
+.frame n+=20
+ .change reticle alpha=0 # reticle dark
+ .change pin # hold that pin
+ .change box1 # hold that box
+.frame n+=20
+ .macro tfader 0,10 mesg5
+.frame n+=20
+ .change box1 alpha=100% # box bright
+.frame n+=20
+ .change pin alpha=100% # pin bright
+.frame n+=20
+ .macro tfader 0,10 mesg6
+ .jump pin blue=0 red=+100% # blink the pin!
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .change reticle # hold that reticle!
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=15
+ .macro tfader 0,10 mesg7
+ .change reticle alpha=100%
+.frame n+=60
+ .macro tfader 0,10 mesg8
+.frame n+=20
+ .change box1
+.frame n+=20
+ .macro tfader 0,10 mesg9
+.frame n+=20
+ .change box1 rotate+=90
+.frame n+=40
+ .macro tfader 0,10 mesg10
+.frame n+=1
+ .change box1 rotate-=90
+ .change pin
+.frame n+=59
+ .macro tfader 0,10 mesg11
+ .change box1
+.frame n+=20
+ .change box1 x=100 y=100 pin=center
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=15
+ .jump pin blue=0 red=+100%
+.frame n+=15
+ .jump pin blue=100% red=0
+.frame n+=5
+ .macro tfader 0,10 mesg12
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .change box1
+.frame n+=20
+ .macro tfader 0,10 mesg13
+ .change box1 rotate+=90 pin=center
+.frame n+=40
+ .change box1 rotate-=90
+.frame n+=20
+ .macro tfader 0,10 mesg14
+ .change box1 pin=(0,0) x=100 y=100
+.frame n+=60
+ .macro tfader 0,10 mesg15
+ .change box1 pin=center rotate+=90
+.frame n+=60
+ .change box1 pin=(0,0) rotate-=90
+ .macro tfader 0,10 mesg16
+.frame n+=40
+ .change box1 scale=50%
+.frame n+=40
+ .change box1 scale=100%
+.frame n+=15
+ .change box1 pin=center
+.frame n+=5
+ .macro tfader 0,10 mesg17
+.frame n+=40
+ .change box1 scale=50%
+.frame n+=40
+ .change box1 scale=100% alpha=0
+.frame n+=5
+ .macro tfader 0,10 mesg18
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=5
+ .jump pin blue=0 red=+100%
+.frame n+=5
+ .jump pin blue=100% red=0
+.frame n+=20
+ .change pin alpha=0
+
+.end
+
+