--- /dev/null
+# Pins.sc
+# tutorial on Pins for the user.
+
+.swf bbox=autocrop version=4 fps=25 name="Pins.swf"
+
+.sprite reticle
+ .box box width=5 height=5 color=yellow
+ .put b1=box 0 0
+ .put b2=box 5 0
+ .put b3=box 0 5
+ .put b4=box 5 5
+.end
+#
+.circle pin 8 color=blue fill=blue
+#
+.font helv "HelveticaBold.swf"
+#
+.text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=25%
+.text mesg2 text="(2) Every object such as this simple box ..." font=helv color=red size=25%
+.text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=yellow size=25%
+#
+.text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=yellow size=25%
+.text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=25%
+.text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=25%
+.text mesg7 text="(7) ... on 100,100." font=helv color=yellow size=25%
+#
+.text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=25%
+.text mesg9 text="(9) If we rotate the box..." font=helv color=red size=25%
+.text mesg10 text="(10)... it rotates around its default pin" font=helv color=red size=25%
+.text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=red size=25%
+.text mesg12 text="(12) the box center will be at 100,100..." font=helv color=red size=25%
+.text mesg13 text="(13) and it will rotate in place." font=helv color=red size=25%
+#
+.text mesg14 text="(14) Interesting things will happen..." font=helv color=red size=25%
+.text mesg15 text="(15) ... if a .change command moves the pin!" font=helv color=red size=25%
+# .text mesg13 text="(16) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(17) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(18) and it will rotate in place." font=helv color=red size=25%
+# .text mesg13 text="(19) and it will rotate in place." font=helv color=red size=25%
+
+#
+# oh no, we have to make zillions of these sprites... sigh...
+.sprite m1
+ .frame 0
+ .put mesg1 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg1 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg1 # mesg 1 hold
+ .frame 60
+ .change mesg1 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg1 # mesg 1 gone
+.end
+#
+.sprite m2
+ .frame 0
+ .put mesg2 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg2 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg2 # mesg 1 hold
+ .frame 60
+ .change mesg2 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg2 # mesg 1 gone
+.end
+#
+.sprite m3
+ .frame 0
+ .put mesg3 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg3 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg3 # mesg 1 hold
+ .frame 60
+ .change mesg3 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg3 # mesg 1 gone
+.end
+#
+.sprite m4
+ .frame 0
+ .put mesg4 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg4 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg4 # mesg 1 hold
+ .frame 60
+ .change mesg4 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg4 # mesg 1 gone
+.end
+#
+.sprite m5
+ .frame 0
+ .put mesg5 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg5 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg5 # mesg 1 hold
+ .frame 60
+ .change mesg5 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg5 # mesg 1 gone
+.end
+#
+.sprite m6
+ .frame 0
+ .put mesg6 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg6 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg6 # mesg 1 hold
+ .frame 60
+ .change mesg6 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg6 # mesg 1 gone
+.end
+#
+.sprite m7
+ .frame 0
+ .put mesg7 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg7 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg7 # mesg 1 hold
+ .frame 60
+ .change mesg7 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg7 # mesg 1 gone
+.end
+#
+.sprite m8
+ .frame 0
+ .put mesg8 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg8 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg8 # mesg 1 hold
+ .frame 60
+ .change mesg8 alpha=0 # mesg 1 fade
+ .frame 65
+ .del mesg8 # mesg 1 gone
+.end
+#
+.sprite m9
+ .frame 0
+ .put mesg9 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg9 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg9 # mesg 1 hold
+ .frame 60
+ .change mesg9 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m10
+ .frame 0
+ .put mesg10 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg10 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg10 # mesg 1 hold
+ .frame 60
+ .change mesg10 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m11
+ .frame 0
+ .put mesg11 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg11 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg11 # mesg 1 hold
+ .frame 60
+ .change mesg11 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m12
+ .frame 0
+ .put mesg12 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg12 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg12 # mesg 1 hold
+ .frame 60
+ .change mesg12 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m13
+ .frame 0
+ .put mesg13 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg13 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg13 # mesg 1 hold
+ .frame 60
+ .change mesg13 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m14
+ .frame 0
+ .put mesg14 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg14 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg14 # mesg 1 hold
+ .frame 60
+ .change mesg14 alpha=0 # mesg 1 fade
+.end
+#
+.sprite m15
+ .frame 0
+ .put mesg15 x=0 y=10 alpha=0 # mesg 1 placed
+ .frame 20
+ .change mesg15 alpha=100% # mesg 1 bright
+ .frame 40
+ .change mesg15 # mesg 1 hold
+ .frame 60
+ .change mesg15 alpha=0 # mesg 1 fade
+.end
+#
+.box box1 width=100 height=100 color=red line=5 # a simple red box
+
+.frame 0
+ .put m1 0 0 # at rel frame 20 is the bright spot, or "next" frame
+ .put box1 x=100 y=100 alpha=0
+.frame 20 # *** slide 1
+.frame 60
+ .change box1 alpha=100% # box bright
+ .put m2 0 0
+.frame 61
+ .del m1
+.frame 80
+ .change box1 # box hold
+.frame 120
+ .put m3 0 0
+ .jump box1 alpha=100% # make the box appear suddenly and leap around a bit
+.frame 121 .del m2
+.frame 125
+ .jump box1 x+=20 y+=20 # why doesn't this work?
+.frame 130
+ .jump box1 x-=20
+.frame 135
+ .jump box1 x-=20 y-=20
+.frame 140
+ .jump box1 x=100 y=100 # put box bck where it belongs
+.frame 145
+ .jump box1 x-=20 y-=15
+.frame 150
+ .jump box1 x+=20 y+=40
+.frame 155
+ .jump box1 x=100 y=100
+.frame 160
+ .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer)
+ .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer)
+.frame 180
+ .put m4 0 0
+ .change box1 alpha=0 # box fade
+ .change reticle alpha=100% # reticle bright
+.frame 181
+ .del m3
+.frame 200
+ .change reticle # hold reticle
+.frame 220
+ .change reticle alpha=0 # reticle dark
+ .change pin # hold that pin
+ .change box1 # hold that box
+.frame 240
+ .put m5 0 0
+.frame 241
+ .del m4
+.frame 260
+ .change box1 alpha=100% # box bright
+.frame 280
+ .change pin alpha=100% # pin bright
+.frame 300
+ .put m6 0 0
+ .jump pin blue=0 red=+100% # blink the pin!
+.frame 301
+ .del m5
+.frame 305
+ .jump pin blue=100% red=0
+.frame 310
+ .jump pin blue=0 red=+100%
+.frame 315
+ .jump pin blue=100% red=0
+.frame 320
+ .jump pin blue=0 red=+100%
+.frame 325
+ .jump pin blue=100% red=0
+.frame 330
+ .jump pin blue=0 red=+100%
+.frame 335
+ .jump pin blue=100% red=0
+.frame 340
+ .change reticle # hold that reticle!
+ .jump pin blue=0 red=+100%
+.frame 345
+ .jump pin blue=100% red=0
+.frame 360
+ .put m7 0 0
+ .change reticle alpha=100%
+.frame 361
+ .del m6
+.frame 420
+ .put m8 0 0
+.frame 421
+ .del m7
+.frame 460
+ .change box1
+.frame 480
+ .put m9
+.frame 481
+ .del m8
+.frame 500
+ .change box1 rotate+=90
+.frame 540
+ .put m10
+.frame 541
+ .change box1 rotate-=90
+ .del m9
+ .change pin
+.frame 600
+ .put m11
+ .change box1
+.frame 601
+ .del m10
+.frame 620
+ .change box1 x=100 y=100 pin=center
+.frame 625
+ .jump pin blue=100% red=0
+.frame 640
+ .jump pin blue=0 red=+100%
+.frame 655
+ .jump pin blue=100% red=0
+.frame 660
+ .put m12
+ .jump pin blue=0 red=+100%
+.frame 661
+ .del m11
+.frame 665
+ .jump pin blue=100% red=0
+.frame 670
+ .jump pin blue=0 red=+100%
+.frame 675
+ .jump pin blue=100% red=0
+.frame 700
+ .change box1
+.frame 720
+ .put m13
+ .change box1 rotate+=90 pin=center
+.frame 721
+ .del m12
+.frame 760
+ .change box1 rotate-=90
+.frame 780
+ .put m14
+ .change box1 pin=(0,0) x=100 y=100
+.frame 781
+ .del m13
+.frame 840
+ .put m15
+ .change box1 pin=center rotate+=90
+.frame 841
+ .del m14
+.frame 901
+ .del m15
+ .change box1 pin=(0,0) rotate-=90
+.frame 960
+ .change box1 alpha=0
+
+.end
+
+