void changedepth(TAG*tag, int add)
{
- /* fucking byteorders */
if(tag->id == ST_PLACEOBJECT)
PUT16(&tag->data[2],GET16(&tag->data[2])+add);
if(tag->id == ST_PLACEOBJECT2)
PUT16(&tag->data[2],GET16(&tag->data[2])+add);
if(tag->id == ST_REMOVEOBJECT2)
PUT16(&tag->data[0],GET16(&tag->data[0])+add);
+ if(tag->id == ST_PLACEOBJECT2) {
+ SWFPLACEOBJECT obj;
+ swf_SetTagPos(tag, 0);
+ U8 flags;
+ flags = swf_GetU8(tag);
+ if(flags&2) swf_GetU16(tag); //id
+ if(flags&4) swf_GetMatrix(tag, 0);
+ if(flags&8) swf_GetCXForm(tag, 0,1);
+ if(flags&16) swf_GetU16(tag); //ratio
+ if(flags&64) {
+ swf_ResetReadBits(tag);
+ printf("%d->%d\n", GET16(&tag->data[tag->pos]),
+ GET16(&tag->data[tag->pos])+add);
+ PUT16(&tag->data[tag->pos],GET16(&tag->data[tag->pos])+add);
+ }
+ msg("<warning> Depth relocation not fully working yet with clipdepths", tag->id);
+ }
}
void matrix_adjust(MATRIX*m, int movex, int movey, float scalex, float scaley, int scalepos)
rtag->id, rtag->len);
tag = swf_InsertTag(tag, rtag->id);
write_changepos(tag, rtag, config.movex, config.movey, config.scalex, config.scaley, 0);
-
- changedepth(tag, +2);
+
+ if(config.clip || (config.overlay && !config.isframe))
+ changedepth(tag, +2);
if(tag->id == ST_SHOWFRAME)
{