added 'flashtype' option to .font in swfc
[swftools.git] / lib / devices / swf.c
index 5f0fe70..182aa55 100644 (file)
@@ -2813,21 +2813,26 @@ static SWFFONT* gfxfont_to_swffont(gfxfont_t*font, const char* id, int version)
     swffont->glyph2ascii = (U16*)rfx_calloc(sizeof(U16)*swffont->numchars);
     swffont->glyph = (SWFGLYPH*)rfx_calloc(sizeof(SWFGLYPH)*swffont->numchars);
     swffont->glyphnames = (char**)rfx_calloc(sizeof(char*)*swffont->numchars);
-    for(t=0;t<font->max_unicode;t++) {
-       swffont->ascii2glyph[t] = font->unicode2glyph[t];
-    }
+
     SRECT max = {0,0,0,0};
     for(t=0;t<font->num_glyphs;t++) {
        drawer_t draw;
        gfxline_t*line;
        double advance = 0;
-       swffont->glyph2ascii[t] = font->glyphs[t].unicode;
-       if(swffont->glyph2ascii[t] == 0xffff || swffont->glyph2ascii[t] == 0x0000) {
+       int u = font->glyphs[t].unicode;
+       int s;
+       char twice=0;
+       for(s=0;s<font->num_glyphs;s++) {
+           if(swffont->glyph2ascii[s]==u) 
+               twice=1;
+       }
+       if(u >= 0xe000 || u == 0x0000 || twice) {
            /* flash 8 flashtype requires unique unicode IDs for each character.
               We use the Unicode private user area to assign characters, hoping that
               the font doesn't contain more than 2048 glyphs */
-           swffont->glyph2ascii[t] = 0xe000 + (t&0x1fff);
+           u = 0xe000 + (t&0x1fff);
        }
+       swffont->glyph2ascii[t] = u;
 
        if(font->glyphs[t].name) {
            swffont->glyphnames[t] = strdup(font->glyphs[t].name);
@@ -2845,6 +2850,11 @@ static SWFFONT* gfxfont_to_swffont(gfxfont_t*font, const char* id, int version)
            c.x = line->sx * scale; c.y = -line->sy * scale;
            //to.x = floor(line->x * scale); to.y = floor(-line->y * scale);
            to.x = line->x * scale; to.y = -line->y * scale;
+
+           /*if(strstr(swffont->name, "BIRNU") && t==90) {
+               to.x += 1;
+           }*/
+
            if(line->type == gfx_moveTo) {
                draw.moveTo(&draw, &to);
            } else if(line->type == gfx_lineTo) {
@@ -2873,6 +2883,7 @@ static SWFFONT* gfxfont_to_swffont(gfxfont_t*font, const char* id, int version)
 
        swf_ExpandRect2(&bounds, &swffont->layout->bounds[t]);
     }
+
     for(t=0;t<font->num_glyphs;t++) {
        SRECT bbox = swffont->layout->bounds[t];
 
@@ -2912,6 +2923,7 @@ static SWFFONT* gfxfont_to_swffont(gfxfont_t*font, const char* id, int version)
     if(font->descent*20 > swffont->layout->descent)
        swffont->layout->descent = font->descent*20;
 
+    swf_FontSort(swffont);
     return swffont;
 }
 
@@ -3066,6 +3078,7 @@ static void swf_drawchar(gfxdevice_t*dev, gfxfont_t*font, int glyph, gfxcolor_t*
        msg("<warning> No character %d in font %s (%d chars)", glyph, FIXNULL((char*)i->swffont->name), i->swffont->numchars);
        return;
     }
+    glyph = i->swffont->glyph2glyph[glyph];
     
     setfontscale(dev, matrix->m00, matrix->m01, matrix->m10, matrix->m11, matrix->tx, matrix->ty, 0);