use either lrand48() or rand()
[swftools.git] / lib / gfxpoly.c
index d251881..65a65b7 100644 (file)
 #include "gfxtools.h"
 #include "gfxpoly.h"
 #include "mem.h"
+#ifdef INTERNAL_LIBART
 #include "art/libart.h"
 #include "art/art_svp_intersect.h"
 #include "art/art_svp_ops.h"
+#else
+#include <libart_lgpl/libart.h>
+#include <libart_lgpl/art_svp_intersect.h>
+#include <libart_lgpl/art_svp_ops.h>
+#endif
 #include "log.h"
 #include <assert.h>
 #include <memory.h>
@@ -523,7 +529,13 @@ static double find_shear_value(ArtSVP*svp)
         }
         if(!fail) 
             break;
-        v = lrand48() / 2000000000.0;
+#ifdef HAVE_LRAND48
+       v = lrand48() / 2000000000.0;;
+#elif HAVE_RAND
+        v = rand() / 2000000000.0;
+#else
+#error "no lrand48()/rand() implementation found"
+#endif
         tries++;
     }
     return v;