+ /* we clamp to 31 bit instead of 32 bit because we use
+ a (x1-x2) shortcut when comparing coordinates
+ */
+ if(_x1 < -0x40000000) _x1 = -0x40000000;
+ if(_x1 > 0x3fffffff) _x1 = 0x3fffffff;
+ if(_y1 < -0x40000000) _y1 = -0x40000000;
+ if(_y1 > 0x3fffffff) _y1 = 0x3fffffff;
+ if(_x2 < -0x40000000) _x2 = -0x40000000;
+ if(_x2 > 0x3fffffff) _x2 = 0x3fffffff;
+ if(_y2 < -0x40000000) _y2 = -0x40000000;
+ if(_y2 > 0x3fffffff) _y2 = 0x3fffffff;
+