int gfxpoly_size(gfxpoly_t*poly);
void gfxpoly_dump(gfxpoly_t*poly);
void gfxpoly_save(gfxpoly_t*poly, const char*filename);
+void gfxpoly_save_arrows(gfxpoly_t*poly, const char*filename);
gfxpoly_t* gfxpoly_process(gfxpoly_t*poly1, gfxpoly_t*poly2, windrule_t*windrule, windcontext_t*context);
gfxpoly_t* gfxpoly_intersect(gfxpoly_t*p1, gfxpoly_t*p2);