fixed "bad code offset" bug.
[swftools.git] / lib / modules / swfdraw.c
index 66dfc7f..723b253 100644 (file)
@@ -98,13 +98,22 @@ static void swf_ShapeDrawerMoveTo(drawer_t*draw, FPOINT * to)
     SWFSHAPEDRAWER*sdraw = (SWFSHAPEDRAWER*)draw->internal;
     int x = to->x*20;
     int y = to->y*20;
-    if(sdraw->lastx != x || sdraw->lasty != y) {
+
+    /* we need to write moveto always- it
+       might be that it signals the end of a polygon, otherwise
+       we would end up connecting two polygons which should
+       be seperate 
+       TODO: check if the last operation was a moveTo- if
+             yes we *can* skip it.
+     */
+
+    //if(sdraw->lastx != x || sdraw->lasty != y) {
        fixEndPoint(draw);
        swf_ShapeSetMove(sdraw->tag,sdraw->shape,x,y);
        sdraw->firstx = sdraw->lastx = x;
        sdraw->firsty = sdraw->lasty = y;
        draw->pos = *to;
-    }
+    //}
 }
 static void swf_ShapeDrawerLineTo(drawer_t*draw, FPOINT * to)
 {
@@ -151,6 +160,8 @@ static void swf_ShapeDrawerSplineTo(drawer_t*draw, FPOINT * c1, FPOINT*  to)
 static void swf_ShapeDrawerFinish(drawer_t*draw)
 {
     SWFSHAPEDRAWER*sdraw = (SWFSHAPEDRAWER*)draw->internal;
+    if(sdraw->isfinished)
+       return;
        
     fixEndPoint(draw);