{
if(_scale) loadfont_scale = _scale;
skip_unused = _skip_unused;
+ full_unicode = _full_unicode;
}
#ifdef HAVE_FREETYPE
g = -1;
font->ascii2glyph[t] = g;
if(g>=0) {
- max_unicode = t;
+ max_unicode = t+1;
if(!font->glyph2ascii[g]) {
font->glyph2ascii[g] = t;
}
continue;
}
- draw.finish(&draw);
-
#if 0
if(bbox.xMin > 0) {
font->glyph[font->numchars].advance = (bbox.xMax*FT_SCALE)/FT_SUBPIXELS;