added ratio support swf_SetPlaceObject.
[swftools.git] / lib / modules / swfobject.c
index 1b58108..3703413 100644 (file)
 #define PF_RATIO        0x10
 #define PF_NAME         0x20
 #define PF_CLIPACTION   0x40
+#define PF_ACTIONEVENT  0x80
 
 int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name)
 { U8 flags;
   if (!t) return -1;
 
+  if(cx && cx->r1==0 && cx->g1==0 && cx->b1==0 && cx->a1==0
+       && cx->r0==256 && cx->g0==256 && cx->b0==256 && cx->a0==256)
+      cx = 0;
+
   flags = (id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(name?PF_NAME:0)|((m||cx)&&(!id)?PF_MOVE:0);
 
   swf_SetU8(t,flags);
   swf_SetU16(t,depth);
   if (flags&PF_CHAR) swf_SetU16(t,id);
   if (flags&PF_MATRIX) swf_SetMatrix(t,m);
-  if (flags&PF_CXFORM) swf_SetCXForm(t,cx,(cx->a0!=256)||(cx->a1));
+  if (flags&PF_CXFORM) swf_SetCXForm(t,cx,1);
   if (flags&PF_RATIO) swf_SetU16(t,0);
   if (flags&PF_NAME) swf_SetString(t,name);
   
@@ -39,6 +44,10 @@ int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name)
 int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name, U16 clipaction)
 { U8 flags;
   if (!t) return -1;
+  
+  if(cx && cx->r1==0 && cx->g1==0 && cx->b1==0 && cx->a1==0
+       && cx->r0==256 && cx->g0==256 && cx->b0==256 && cx->a0==256)
+      cx = 0;
 
   flags = (id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(name?PF_NAME:0)|
           ((m||cx)&&(!id)?PF_MOVE:0)|(clipaction?PF_CLIPACTION:0);
@@ -47,13 +56,123 @@ int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * nam
   swf_SetU16(t,depth);
   if (flags&PF_CHAR) swf_SetU16(t,id);
   if (flags&PF_MATRIX) swf_SetMatrix(t,m);
-  if (flags&PF_CXFORM) swf_SetCXForm(t,cx,(cx->a0!=256)||(cx->a1));
+  if (flags&PF_CXFORM) swf_SetCXForm(t,cx,1);
   if (flags&PF_RATIO) swf_SetU16(t,0);
-  if (flags&PF_NAME) swf_SetString(t,name);
+
+  /* ??? The spec states that name comes first? */
   if (flags&PF_CLIPACTION) swf_SetU16(t, clipaction);
+  if (flags&PF_NAME) swf_SetString(t,name);
   return 0; 
 }
 
 int swf_ObjectMove(TAG * t,U16 depth,MATRIX * m,CXFORM * cx)
 { return swf_ObjectPlace(t,0,depth,m,cx,NULL);
 }
+
+int isUnitMatrix(MATRIX* m)
+{
+    /* a matrix with all zeros is also considered
+       "unit matrix", as a zeroed out MATRIX structure
+       usually means that the caller doesn't want to
+       set the matrix */
+    if((   (m->sx == 0x10000 && m->sy == 0x10000) 
+       || (m->sx == 0 && m->sy == 0))
+               && ((m->r0|m->r1|m->tx|m->ty) == 0)
+      )
+       return 1;
+    return 0;
+}
+
+int isUnitCXForm(CXFORM* cx)
+{
+    if((cx->a0==256 && cx->r0==256 && cx->g0==256 && cx->b0==256) &&
+       (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0))
+       return 1;
+    /* A CXForm of all zeros is, unfortunately, not as unlikely
+       as a matrix of all zeros. However, we still treat it
+       as non-existent/uniform transform */
+    if((cx->a0==0 && cx->r0==0 && cx->g0==0 && cx->b0==0) &&
+       (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0))
+       return 1;
+    return 0;
+}
+
+void swf_SetPlaceObject(TAG * t,SWFPLACEOBJECT* obj)
+{ 
+    U8 flags;
+    if (!t) return ;
+    if(t->id == ST_PLACEOBJECT) {
+       swf_SetU16(t, obj->id);
+       swf_SetU16(t, obj->depth);      
+       swf_SetMatrix(t, &obj->matrix);
+       swf_SetCXForm(t, &obj->cxform, 0);
+    } else {
+       int m = !isUnitMatrix(&obj->matrix);
+       int cx = !isUnitCXForm(&obj->cxform);
+
+       flags = (obj->id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(obj->ratio?PF_RATIO:0)|
+               (obj->name?PF_NAME:0)|(obj->move?PF_MOVE:0)|
+               (obj->clipdepth?PF_CLIPACTION:0);
+
+       swf_SetU8(t,flags);
+       swf_SetU16(t,obj->depth);
+       if (flags&PF_CHAR) swf_SetU16(t,obj->id);
+       if (flags&PF_MATRIX) swf_SetMatrix(t,&obj->matrix);
+       if (flags&PF_CXFORM) swf_SetCXForm(t,&obj->cxform,1);
+       if (flags&PF_RATIO) swf_SetU16(t,obj->ratio);
+  
+       /* ??? The spec states that name comes first? */
+       if (flags&PF_CLIPACTION) swf_SetU16(t,obj->clipdepth);
+       if (flags&PF_NAME) swf_SetString(t,obj->name);
+       if (flags&PF_ACTIONEVENT) {
+           // ...
+       }
+    }
+}
+
+void swf_GetPlaceObject(TAG * tag,SWFPLACEOBJECT* obj)
+{
+    U8 flags;
+    if(!tag) {
+       memset(obj, 0, sizeof(SWFPLACEOBJECT));
+       swf_GetMatrix(0, &obj->matrix);
+       swf_GetCXForm(0, &obj->cxform, 1);
+       return;
+    }
+    
+    flags = swf_GetU8(tag);
+    memset(obj,0,sizeof(SWFPLACEOBJECT));
+       
+    swf_GetMatrix(0,&obj->matrix);
+    swf_GetCXForm(0,&obj->cxform,1);
+
+    obj->depth = swf_GetU16(tag);
+    //flags&1: move
+    if(flags&2) obj->id = swf_GetU16(tag);
+    if(flags&4) swf_GetMatrix(tag, &obj->matrix);
+    if(flags&8) swf_GetCXForm(tag, &obj->cxform,1);
+    if(flags&16) obj->ratio = swf_GetU16(tag);
+    if(flags&64) 
+       obj->clipdepth = swf_GetU16(tag); //clip
+    if(flags&32) {
+       int l,t;
+       U8*data;
+       swf_ResetReadBits(tag);
+       l = strlen(&tag->data[tag->pos]);
+       t = 0;
+       data = malloc(l+1);
+       obj->name = data;
+       while((data[t++] = swf_GetU8(tag))); 
+    }
+
+    /* Actionscript ignored (for now) */
+    obj->actions = 0;
+}
+
+void swf_PlaceObjectFree(SWFPLACEOBJECT* obj)
+{
+    if(obj->name)
+       free(obj->name);
+    free(obj);
+}
+