protect against xpdf's internal state changes in bitmaps and transparency groups
[swftools.git] / lib / pdf / BitmapOutputDev.cc
index fc0a158..ccf1da9 100644 (file)
 #include <stdlib.h>
 #include <stdio.h>
 #include <memory.h>
+#include <assert.h>
+#include "config.h"
 #include "BitmapOutputDev.h"
 #include "GFXOutputDev.h"
 #include "SplashBitmap.h"
+#include "SplashPattern.h"
+#include "Splash.h"
 #include "../log.h"
+#include "../png.h"
+#include "../devices/record.h"
 
 static SplashColor splash_white = {255,255,255};
-static SplashColor splash_black = {255,255,255};
+static SplashColor splash_black = {0,0,0};
+    
+ClipState::ClipState()
+{
+    this->next = 0;
+    this->clipbitmap = 0;
+    this->written = 0;
+}
 
 BitmapOutputDev::BitmapOutputDev(InfoOutputDev*info, PDFDoc*doc)
 {
     this->info = info;
     this->doc = doc;
     this->xref = doc->getXRef();
+    
+    /* color graphic output device, for creating bitmaps */
     this->rgbdev = new SplashOutputDev(splashModeRGB8, 1, gFalse, splash_white, gTrue, gTrue);
-    this->alphadev = new SplashOutputDev(splashModeMono1, 1, gFalse, splash_black, gTrue, gTrue);
+  
+    /* color mode for binary bitmaps */
+    SplashColorMode colorMode = splashModeMono8;
+
+    /* two devices for testing things against clipping: one clips, the other doesn't */
+    this->clip0dev = new SplashOutputDev(colorMode, 1, gFalse, splash_black, gTrue, gFalse);
+    this->clip1dev = new SplashOutputDev(colorMode, 1, gFalse, splash_black, gTrue, gFalse);
+    
+    /* device indicating where polygonal pixels were drawn */
+    this->boolpolydev = new SplashOutputDev(colorMode, 1, gFalse, splash_black, gTrue, gFalse);
+    /* device indicating where text pixels were drawn */
+    this->booltextdev = new SplashOutputDev(colorMode, 1, gFalse, splash_black, gTrue, gFalse);
+
+    /* device for handling texts and links */
     this->gfxdev = new GFXOutputDev(info, this->doc);
+
     this->rgbdev->startDoc(this->xref);
-    this->alphadev->startDoc(this->xref);
-    memset(rgbdev->getBitmap()->getAlphaPtr(), 0, rgbdev->getBitmap()->getWidth()*rgbdev->getBitmap()->getHeight());
+    this->boolpolydev->startDoc(this->xref);
+    this->booltextdev->startDoc(this->xref);
+    this->clip0dev->startDoc(this->xref);
+    this->clip1dev->startDoc(this->xref);
 
-    this->config_bitmapfonts = 0;
+    this->gfxoutput = (gfxdevice_t*)malloc(sizeof(gfxdevice_t));
+    gfxdevice_record_init(this->gfxoutput);
+
+    this->gfxdev->setDevice(this->gfxoutput);
+    
+    this->config_extrafontdata = 0;
+    this->bboxpath = 0;
+    //this->clipdev = 0;
+    //this->clipstates = 0;
 }
 BitmapOutputDev::~BitmapOutputDev()
 {
+    if(this->gfxoutput) {
+       gfxresult_t*r = this->gfxoutput->finish(this->gfxoutput);
+       r->destroy(r);
+       free(this->gfxoutput);this->gfxoutput = 0;
+    }
+    if(this->bboxpath) {
+       delete this->bboxpath;this->bboxpath = 0;
+    }
+    if(this->rgbdev) {
+       delete this->rgbdev;this->rgbdev = 0;
+    }
+    if(this->gfxdev) {
+       delete this->gfxdev;this->gfxdev= 0;
+    }
+    if(this->boolpolydev) {
+       delete this->boolpolydev;this->boolpolydev = 0;
+    }
+    if(this->booltextdev) {
+       delete this->booltextdev;this->booltextdev = 0;
+    }
+    if(this->clip0dev) {
+       delete this->clip0dev;this->clip0dev = 0;
+    }
+    if(this->clip1dev) {
+       delete this->clip1dev;this->clip1dev = 0;
+    }
+    //if(this->clipbitmap) {
+    //    delete this->clipbitmap;this->clipbitmap = 0;
+    //}
+    //if(this->clipdev) {
+    //    delete this->clipdev;this->clipdev = 0;
+    //}
+
 }
 
+GBool BitmapOutputDev::getVectorAntialias()
+{
+    return this->rgbdev->getVectorAntialias();
+}
+void BitmapOutputDev::setVectorAntialias(GBool vaa)
+{
+    this->rgbdev->setVectorAntialias(vaa);
+}
 void BitmapOutputDev::setDevice(gfxdevice_t*dev)
 {
     this->dev = dev;
-    this->gfxdev->setDevice(dev);
 }
 void BitmapOutputDev::setMove(int x,int y)
 {
+    this->gfxdev->setMove(x,y);
+    this->user_movex = x;
+    this->user_movey = y;
 }
 void BitmapOutputDev::setClip(int x1,int y1,int x2,int y2)
 {
+    this->gfxdev->setClip(x1,y1,x2,y2);
+    this->user_clipx1 = x1;
+    this->user_clipy1 = y1;
+    this->user_clipx2 = x2;
+    this->user_clipy2 = y2;
 }
 void BitmapOutputDev::setParameter(const char*key, const char*value)
 {
+    if(!strcmp(key, "extrafontdata")) {
+       this->config_extrafontdata = atoi(value);
+    }
+    this->gfxdev->setParameter(key, value);
 }
 void BitmapOutputDev::preparePage(int pdfpage, int outputpage)
 {
 }
 
-void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*xmax, int*ymax)
+static void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*xmax, int*ymax)
 {
     *ymin = -1;
     *xmin = width;
@@ -96,17 +187,24 @@ void getBitmapBBox(Guchar*alpha, int width, int height, int*xmin, int*ymin, int*
     }
 }
 
-void BitmapOutputDev::flush()
+void BitmapOutputDev::flushBitmap()
 {
     int width = rgbdev->getBitmapWidth();
     int height = rgbdev->getBitmapHeight();
-    SplashColorPtr rgb = rgbdev->getBitmap()->getDataPtr();
-    Guchar*alpha = rgbdev->getBitmap()->getAlphaPtr();
+    
+    SplashColorPtr rgb = rgbbitmap->getDataPtr();
+    Guchar*alpha = rgbbitmap->getAlphaPtr();
 
     int xmin,ymin,xmax,ymax;
     getBitmapBBox(alpha, width, height, &xmin,&ymin,&xmax,&ymax);
 
-    msg("<verbose> Flushing graphics (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
+    /* clip against (-movex, -movey, -movex+width, -movey+height) */
+    if(xmin < -this->movex) xmin = -this->movex;
+    if(ymin < -this->movey) ymin = -this->movey;
+    if(xmax > -this->movex + width) xmax = -this->movex+this->width;
+    if(ymax > -this->movey + height) ymax = -this->movey+this->height;
+
+    msg("<verbose> Flushing bitmap (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
     
     if((xmax-xmin)<=0 || (ymax-ymin)<=0) // no bitmap, nothing to do
        return;
@@ -129,14 +227,33 @@ void BitmapOutputDev::flush()
     for(y=0;y<rangey;y++) {
        SplashColorPtr in=&rgb[((y+ymin)*width+xmin)*sizeof(SplashColor)];
        gfxcolor_t*out = &img->data[y*rangex];
-       Guchar*ain = &alpha[(y+ymin)*width+xmax];
-       for(x=0;x<rangex;x++) {
-           out[x].r = in[x*3+0];
-           out[x].g = in[x*3+1];
-           out[x].b = in[x*3+2];
-           out[x].a = ain[x];
+       Guchar*ain = &alpha[(y+ymin)*width+xmin];
+       if(this->emptypage) {
+           for(x=0;x<rangex;x++) {
+               /* the first bitmap on the page doesn't need to have an alpha channel-
+                  blend against a white background*/
+               out[x].r = (in[x*3+0]*ain[x])/255 + 255-ain[x];
+               out[x].g = (in[x*3+1]*ain[x])/255 + 255-ain[x];
+               out[x].b = (in[x*3+2]*ain[x])/255 + 255-ain[x];
+               out[x].a = 255;
+           }
+       } else {
+           for(x=0;x<rangex;x++) {
+               /* according to endPage()/compositeBackground() in xpdf/SplashOutputDev.cc, we
+                  have to premultiply alpha (mix background and pixel according to the alpha channel).
+               */
+               out[x].r = (in[x*3+0]*ain[x])/255;
+               out[x].g = (in[x*3+1]*ain[x])/255;
+               out[x].b = (in[x*3+2]*ain[x])/255;
+               out[x].a = ain[x];
+           }
        }
     }
+    /* transform bitmap rectangle to "device space" */
+    xmin += movex;
+    ymin += movey;
+    xmax += movex;
+    ymax += movey;
 
     gfxmatrix_t m;
     m.tx = xmin;
@@ -148,76 +265,373 @@ void BitmapOutputDev::flush()
     dev->fillbitmap(dev, line, img, &m, 0);
     gfxline_free(line);
 
-    memset(rgbdev->getBitmap()->getAlphaPtr(), 0, rgbdev->getBitmap()->getWidth()*rgbdev->getBitmap()->getHeight());
-    memset(rgbdev->getBitmap()->getDataPtr(), 0, rgbdev->getBitmap()->getWidth()*rgbdev->getBitmap()->getHeight()*sizeof(SplashColor));
+    memset(rgbbitmap->getAlphaPtr(), 0, rgbbitmap->getWidth()*rgbbitmap->getHeight());
+    memset(rgbbitmap->getDataPtr(), 0, rgbbitmap->getRowSize()*rgbbitmap->getHeight());
 
     free(img->data);img->data=0;free(img);img=0;
+
+    this->emptypage = 0;
+}
+
+void BitmapOutputDev::flushText()
+{
+    msg("<verbose> Flushing text/polygons");
+    gfxdevice_record_flush(this->gfxoutput, this->dev);
+    
+    this->emptypage = 0;
+}
+
+void writeAlpha(SplashBitmap*bitmap, char*filename)
+{
+    int y,x;
+    
+    int width = bitmap->getWidth();
+    int height = bitmap->getHeight();
+
+    gfxcolor_t*data = (gfxcolor_t*)malloc(sizeof(gfxcolor_t)*width*height);
+
+    for(y=0;y<height;y++) {
+       gfxcolor_t*line = &data[y*width];
+       for(x=0;x<width;x++) {
+           int a = bitmap->getAlpha(x,y);
+           line[x].r = a;
+           line[x].g = a;
+           line[x].b = a;
+           line[x].a = 255;
+       }
+    }
+    writePNG(filename, (unsigned char*)data, width, height);
+    free(data);
 }
+static int dbg_btm_counter=1;
+
+static const char*STATE_NAME[] = {"parallel", "textabovebitmap", "bitmapabovetext"};
 
-void BitmapOutputDev::startPage(int pageNum, GfxState *state, double x1, double y1, double x2, double y2)
+void BitmapOutputDev::checkNewText()
 {
-    msg("<verbose> startPage");
-    this->width = (int)x2 - (int)x1; //not used yet
-    this->height = (int)y2 - (int)y1;
-    rgbdev->startPage(pageNum, state, x1, y1, x2, y2);
-    alphadev->startPage(pageNum, state, x1, y1, x2, y2);
+    /* called once some new text was drawn on booltextdev, and
+       before the same thing is drawn on gfxdev */
+   
+    msg("<trace> Testing new text data against current bitmap data, state=%s, counter=%d\n", STATE_NAME[layerstate], dbg_btm_counter);
+    
+    char filename1[80];
+    char filename2[80];
+    sprintf(filename1, "state%dbitmap_afternewtext.png", dbg_btm_counter);
+    sprintf(filename2, "state%dtext_afternewtext.png", dbg_btm_counter);
+    if(0) {
+       writeAlpha(boolpolybitmap, filename1);
+       writeAlpha(booltextbitmap, filename2);
+    }
+    dbg_btm_counter++;
+
+    if(intersection()) {
+       if(layerstate==STATE_PARALLEL) {
+           /* the new text is above the bitmap. So record that fact,
+              and also clear the bitmap buffer, so we can check for
+              new intersections */
+           msg("<verbose> Text is above current bitmap/polygon data");
+           layerstate=STATE_TEXT_IS_ABOVE;
+           clearBoolPolyDev();
+       } else if(layerstate==STATE_BITMAP_IS_ABOVE) {
+           /* there's a bitmap above the (old) text. So we need
+              to flush out that text, and record that the *new*
+              text is now *above* the bitmap
+            */
+           msg("<verbose> Text is above current bitmap/polygon data (which is above some other text)");
+           flushText();
+           layerstate=STATE_TEXT_IS_ABOVE;
+           /* clear both bool devices- the text device because
+              we just dumped out all the (old) text, and the
+              poly dev so we can check for new intersections */
+           clearBoolPolyDev();
+           clearBoolTextDev();
+       } else {
+           /* we already know that the current text section is
+              above the current bitmap section- now just new
+              bitmap data *and* new text data was drawn, and
+              *again* it's above the current bitmap- so clear
+              the polygon bitmap again, so we can check for
+              new intersections */
+           msg("<verbose> Text is still above current bitmap/polygon data");
+           clearBoolPolyDev();
+       }
+    } 
+}
+
+void BitmapOutputDev::checkNewBitmap()
+{
+    /* similar to checkNewText() above, only in reverse */
+    msg("<trace> Testing new graphics data against current text data, state=%s, counter=%d\n", STATE_NAME[layerstate], dbg_btm_counter);
+
+    char filename1[80];
+    char filename2[80];
+    sprintf(filename1, "state%dbitmap_afternewgfx.png", dbg_btm_counter);
+    sprintf(filename2, "state%dtext_afternewgfx.png", dbg_btm_counter);
+    if(0) {
+       writeAlpha(boolpolybitmap, filename1);
+       writeAlpha(booltextbitmap, filename2);
+    }
+    dbg_btm_counter++;
+
+    if(intersection()) {
+       if(layerstate==STATE_PARALLEL) {
+           msg("<verbose> Bitmap is above current text data");
+           layerstate=STATE_BITMAP_IS_ABOVE;
+           clearBoolTextDev();
+       } else if(layerstate==STATE_TEXT_IS_ABOVE) {
+           msg("<verbose> Bitmap is above current text data (which is above some bitmap)");
+           flushBitmap();
+           layerstate=STATE_BITMAP_IS_ABOVE;
+           clearBoolTextDev();
+           clearBoolPolyDev();
+       } else {
+           msg("<verbose> Bitmap is still above current text data");
+           clearBoolTextDev();
+       }
+    } 
+}
+
+//void checkNewText() {
+//    Guchar*alpha = rgbbitmap->getAlphaPtr();
+//    Guchar*charpixels = clip1bitmap->getDataPtr();
+//    int xx,yy;
+//    for(yy=0;yy<height;yy++) {
+//        Guchar*aline = &alpha[yy*width];
+//        Guchar*cline = &charpixels[yy*width8];
+//        for(xx=0;xx<width;xx++) {
+//            int bit = xx&7;
+//            int bytepos = xx>>3;
+//            /* TODO: is the bit order correct? */
+//            if(aline[xx] && (cline[bytepos]&(1<<bit))) 
+//             break;
+//        }
+//        if(xx!=width)
+//            break;
+//}
+
+GBool BitmapOutputDev::clip0and1differ()
+{
+    if(clip0bitmap->getMode()==splashModeMono1) {
+       SplashBitmap*clip0 = clip0bitmap;
+       SplashBitmap*clip1 = clip1bitmap;
+       int width8 = (clip0->getWidth()+7)/8;
+       int height = clip0->getHeight();
+       return memcmp(clip0->getDataPtr(), clip1->getDataPtr(), width8*height);
+    } else {
+       SplashBitmap*clip0 = clip0bitmap;
+       SplashBitmap*clip1 = clip1bitmap;
+       int width = clip0->getAlphaRowSize();
+       int height = clip0->getHeight();
+       return memcmp(clip0->getAlphaPtr(), clip1->getAlphaPtr(), width*height);
+    }
+}
+
+static void clearBooleanBitmap(SplashBitmap*btm)
+{
+    if(btm->getMode()==splashModeMono1) {
+       int width8 = (btm->getWidth()+7)/8;
+       int width = btm->getWidth();
+       int height = btm->getHeight();
+       memset(btm->getDataPtr(), 0, width8*height);
+    } else {
+       int width = btm->getAlphaRowSize();
+       int height = btm->getHeight();
+       memset(btm->getAlphaPtr(), 0, width*height);
+    }
+}
+
+GBool BitmapOutputDev::intersection()
+{
+    SplashBitmap*boolpoly = boolpolybitmap;
+    SplashBitmap*booltext = booltextbitmap;
+       
+    if(boolpoly->getMode()==splashModeMono1) {
+       /* alternative implementation, using one bit per pixel-
+          would work if xpdf wouldn't try to dither everything */
+
+       Guchar*polypixels = boolpoly->getDataPtr();
+       Guchar*textpixels = booltext->getDataPtr();
+    
+       int width8 = (width+7)/8;
+       int height = boolpoly->getHeight();
+       
+       int t;
+       int len = height*width8;
+       unsigned int c=0;
+       if(len & (sizeof(unsigned int)-1)) {
+           Guchar c2=0;
+           for(t=0;t<len;t++) {
+               c2 |= polypixels[t]&textpixels[t];
+           }
+           c = c2;
+       } else {
+           len /= sizeof(unsigned int);
+           for(t=0;t<len;t++) {
+               c |= (((unsigned int*)polypixels)[t]) & (((unsigned int*)textpixels)[t]);
+           }
+       }
+       if(c)
+           /* if graphic data and the characters overlap, they have common bits */
+           return gTrue;
+       else
+           return gFalse;
+    } else {
+       Guchar*polypixels = boolpoly->getAlphaPtr();
+       Guchar*textpixels = booltext->getAlphaPtr();
+       
+       int width = boolpoly->getAlphaRowSize();
+       int height = boolpoly->getHeight();
+       
+       int t;
+       int len = height*width;
+       unsigned int c=0;
+       if(len & (sizeof(unsigned int)-1)) {
+           Guchar c2=0;
+           for(t=0;t<len;t++) {
+               if(polypixels[t]&&textpixels[t])
+                   return gTrue;
+           }
+       } else {
+           len /= sizeof(unsigned int);
+           for(t=0;t<len;t++) {
+               if((((unsigned int*)polypixels)[t]) & (((unsigned int*)textpixels)[t]))
+                   return gTrue;
+           }
+       }
+       return gFalse;
+    }
+}
+
+
+void BitmapOutputDev::startPage(int pageNum, GfxState *state, double crop_x1, double crop_y1, double crop_x2, double crop_y2)
+{
+    double x1,y1,x2,y2;
+    state->transform(crop_x1,crop_y1,&x1,&y1);
+    state->transform(crop_x2,crop_y2,&x2,&y2);
+    if(x2<x1) {double x3=x1;x1=x2;x2=x3;}
+    if(y2<y1) {double y3=y1;y1=y2;y2=y3;}
+    
+    this->movex = -(int)x1 - user_movex;
+    this->movey = -(int)y1 - user_movey;
+    
+    if(user_clipx1|user_clipy1|user_clipx2|user_clipy2) {
+        x1 = user_clipx1;
+        x2 = user_clipx2;
+        y1 = user_clipy1;
+        y2 = user_clipy2;
+    }
+    this->width = (int)(x2-x1);
+    this->height = (int)(y2-y1);
+
+    msg("<debug> startPage");
+    rgbdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+    boolpolydev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+    booltextdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+    clip0dev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+    clip1dev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+    gfxdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+
+    boolpolybitmap = boolpolydev->getBitmap();
+    booltextbitmap = booltextdev->getBitmap();
+    clip0bitmap = clip0dev->getBitmap();
+    clip1bitmap = clip1dev->getBitmap();
+    rgbbitmap = rgbdev->getBitmap();
+    
+    flushText(); // write out the initial clipping rectangle
+
+    /* just in case any device did draw a white background rectangle 
+       into the device */
+    clearBoolTextDev();
+    clearBoolPolyDev();
+
+    this->layerstate = STATE_PARALLEL;
+    this->emptypage = 1;
+    msg("<debug> startPage done");
 }
 
 void BitmapOutputDev::endPage()
 {
-    msg("<verbose> endPage");
-    this->flush();
+    msg("<verbose> endPage (BitmapOutputDev)");
+   
+    if(layerstate == STATE_BITMAP_IS_ABOVE) {
+       this->flushText();
+       this->flushBitmap();
+    } else {
+       this->flushBitmap();
+       this->flushText();
+    }
 
     /* splash will now destroy alpha, and paint the 
        background color into the "holes" in the bitmap */
+    boolpolydev->endPage();
+    booltextdev->endPage();
     rgbdev->endPage();
-    alphadev->endPage();
+    clip0dev->endPage();
+    clip1dev->endPage();
+    gfxdev->endPage();
 }
 
 GBool BitmapOutputDev::upsideDown()
 {
-    rgbdev->upsideDown();
-    return alphadev->upsideDown();
+    boolpolydev->upsideDown();
+    booltextdev->upsideDown();
+    clip0dev->upsideDown();
+    clip1dev->upsideDown();
+    return rgbdev->upsideDown();
 }
 
 GBool BitmapOutputDev::useDrawChar()
 {
-    rgbdev->useDrawChar();
-    return alphadev->useDrawChar();
+    boolpolydev->useDrawChar();
+    booltextdev->useDrawChar();
+    clip0dev->useDrawChar();
+    clip1dev->useDrawChar();
+    return rgbdev->useDrawChar();
 }
 
 GBool BitmapOutputDev::useTilingPatternFill()
 {
-    rgbdev->useTilingPatternFill();
-    return alphadev->useTilingPatternFill();
+    boolpolydev->useTilingPatternFill();
+    booltextdev->useTilingPatternFill();
+    clip0dev->useTilingPatternFill();
+    clip1dev->useTilingPatternFill();
+    return rgbdev->useTilingPatternFill();
 }
 
 GBool BitmapOutputDev::useShadedFills()
 {
-    rgbdev->useTilingPatternFill();
-    return alphadev->useTilingPatternFill();
+    boolpolydev->useShadedFills();
+    booltextdev->useShadedFills();
+    clip0dev->useShadedFills();
+    clip1dev->useShadedFills();
+    return rgbdev->useShadedFills();
 }
 
 GBool BitmapOutputDev::useDrawForm()
 {
-    rgbdev->useDrawForm();
-    return alphadev->useDrawForm();
+    boolpolydev->useDrawForm();
+    booltextdev->useDrawForm();
+    clip0dev->useDrawForm();
+    clip1dev->useDrawForm();
+    return rgbdev->useDrawForm();
 }
 
 GBool BitmapOutputDev::interpretType3Chars()
 {
-    if(config_bitmapfonts) {
-       rgbdev->interpretType3Chars();
-       return alphadev->interpretType3Chars();
-    } else {
-       return gfxdev->interpretType3Chars();
-    }
+    boolpolydev->interpretType3Chars();
+    booltextdev->interpretType3Chars();
+    clip0dev->interpretType3Chars();
+    clip1dev->interpretType3Chars();
+    return rgbdev->interpretType3Chars();
 }
 
 GBool BitmapOutputDev::needNonText() 
 {
-    rgbdev->needNonText();
-    return alphadev->needNonText();
+    boolpolydev->needNonText();
+    booltextdev->needNonText();
+    clip0dev->needNonText();
+    clip1dev->needNonText();
+    return rgbdev->needNonText();
 }
 /*GBool BitmapOutputDev::checkPageSlice(Page *page, double hDPI, double vDPI,
                           int rotate, GBool useMediaBox, GBool crop,
@@ -230,365 +644,587 @@ GBool BitmapOutputDev::needNonText()
 }*/
 void BitmapOutputDev::setDefaultCTM(double *ctm) 
 {
+    boolpolydev->setDefaultCTM(ctm);
+    booltextdev->setDefaultCTM(ctm);
     rgbdev->setDefaultCTM(ctm);
-    alphadev->setDefaultCTM(ctm);
+    clip0dev->setDefaultCTM(ctm);
+    clip1dev->setDefaultCTM(ctm);
+    gfxdev->setDefaultCTM(ctm);
 }
 void BitmapOutputDev::saveState(GfxState *state) 
 {
+    boolpolydev->saveState(state);
+    booltextdev->saveState(state);
     rgbdev->saveState(state);
-    alphadev->saveState(state);
+    clip0dev->saveState(state);
+    clip1dev->saveState(state);
+
+    /*ClipState*cstate = new ClipState();
+    cstate->next = this->clipstates;
+    this->clipstates = cstate;*/
 }
 void BitmapOutputDev::restoreState(GfxState *state) 
 {
+    boolpolydev->restoreState(state);
+    booltextdev->restoreState(state);
     rgbdev->restoreState(state);
-    alphadev->restoreState(state);
+    clip0dev->restoreState(state);
+    clip1dev->restoreState(state);
+
+    /*if(this->clipstates) {
+       ClipState*old = this->clipstates;
+       if(old->written) {
+           gfxdev->restoreState(state);
+       }
+       this->clipstates = this->clipstates->next;
+       delete(old);
+    } else {
+       msg("<error> invalid restoreState()");
+    }*/
 }
 void BitmapOutputDev::updateAll(GfxState *state)
 {
+    boolpolydev->updateAll(state);
+    booltextdev->updateAll(state);
     rgbdev->updateAll(state);
-    alphadev->updateAll(state);
+    clip0dev->updateAll(state);
+    clip1dev->updateAll(state);
+    gfxdev->updateAll(state);
 }
 void BitmapOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
 {
+    boolpolydev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+    booltextdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
     rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
-    alphadev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+    clip0dev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+    clip1dev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+    gfxdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
 }
 void BitmapOutputDev::updateLineDash(GfxState *state)
 {
+    boolpolydev->updateLineDash(state);
+    booltextdev->updateLineDash(state);
     rgbdev->updateLineDash(state);
-    alphadev->updateLineDash(state);
+    clip0dev->updateLineDash(state);
+    clip1dev->updateLineDash(state);
+    gfxdev->updateLineDash(state);
 }
 void BitmapOutputDev::updateFlatness(GfxState *state)
 {
+    boolpolydev->updateFlatness(state);
+    booltextdev->updateFlatness(state);
     rgbdev->updateFlatness(state);
-    alphadev->updateFlatness(state);
+    clip0dev->updateFlatness(state);
+    clip1dev->updateFlatness(state);
+    gfxdev->updateFlatness(state);
 }
 void BitmapOutputDev::updateLineJoin(GfxState *state)
 {
+    boolpolydev->updateLineJoin(state);
+    booltextdev->updateLineJoin(state);
     rgbdev->updateLineJoin(state);
-    alphadev->updateLineJoin(state);
+    clip0dev->updateLineJoin(state);
+    clip1dev->updateLineJoin(state);
+    gfxdev->updateLineJoin(state);
 }
 void BitmapOutputDev::updateLineCap(GfxState *state)
 {
+    boolpolydev->updateLineCap(state);
+    booltextdev->updateLineCap(state);
     rgbdev->updateLineCap(state);
-    alphadev->updateLineCap(state);
+    clip0dev->updateLineCap(state);
+    clip1dev->updateLineCap(state);
+    gfxdev->updateLineCap(state);
 }
 void BitmapOutputDev::updateMiterLimit(GfxState *state)
 {
+    boolpolydev->updateMiterLimit(state);
+    booltextdev->updateMiterLimit(state);
     rgbdev->updateMiterLimit(state);
-    alphadev->updateMiterLimit(state);
+    clip0dev->updateMiterLimit(state);
+    clip1dev->updateMiterLimit(state);
+    gfxdev->updateMiterLimit(state);
 }
 void BitmapOutputDev::updateLineWidth(GfxState *state)
 {
+    boolpolydev->updateLineWidth(state);
+    booltextdev->updateLineWidth(state);
     rgbdev->updateLineWidth(state);
-    alphadev->updateLineWidth(state);
+    clip0dev->updateLineWidth(state);
+    clip1dev->updateLineWidth(state);
+    gfxdev->updateLineWidth(state);
 }
 void BitmapOutputDev::updateStrokeAdjust(GfxState *state)
 {
+    boolpolydev->updateStrokeAdjust(state);
+    booltextdev->updateStrokeAdjust(state);
     rgbdev->updateStrokeAdjust(state);
-    alphadev->updateStrokeAdjust(state);
+    clip0dev->updateStrokeAdjust(state);
+    clip1dev->updateStrokeAdjust(state);
+    gfxdev->updateStrokeAdjust(state);
 }
 void BitmapOutputDev::updateFillColorSpace(GfxState *state)
 {
+    boolpolydev->updateFillColorSpace(state);
+    booltextdev->updateFillColorSpace(state);
     rgbdev->updateFillColorSpace(state);
-    alphadev->updateFillColorSpace(state);
+    clip0dev->updateFillColorSpace(state);
+    clip1dev->updateFillColorSpace(state);
+    gfxdev->updateFillColorSpace(state);
 }
 void BitmapOutputDev::updateStrokeColorSpace(GfxState *state)
 {
+    boolpolydev->updateStrokeColorSpace(state);
+    booltextdev->updateStrokeColorSpace(state);
     rgbdev->updateStrokeColorSpace(state);
-    alphadev->updateStrokeColorSpace(state);
+    clip0dev->updateStrokeColorSpace(state);
+    clip1dev->updateStrokeColorSpace(state);
+    gfxdev->updateStrokeColorSpace(state);
 }
 void BitmapOutputDev::updateFillColor(GfxState *state)
 {
+    boolpolydev->updateFillColor(state);
+    booltextdev->updateFillColor(state);
     rgbdev->updateFillColor(state);
-    alphadev->updateFillColor(state);
+    clip0dev->updateFillColor(state);
+    clip1dev->updateFillColor(state);
+    gfxdev->updateFillColor(state);
 }
 void BitmapOutputDev::updateStrokeColor(GfxState *state)
 {
+    boolpolydev->updateStrokeColor(state);
+    booltextdev->updateStrokeColor(state);
     rgbdev->updateStrokeColor(state);
-    alphadev->updateStrokeColor(state);
+    clip0dev->updateStrokeColor(state);
+    clip1dev->updateStrokeColor(state);
+    gfxdev->updateStrokeColor(state);
 }
 void BitmapOutputDev::updateBlendMode(GfxState *state)
 {
+    boolpolydev->updateBlendMode(state);
+    booltextdev->updateBlendMode(state);
     rgbdev->updateBlendMode(state);
-    alphadev->updateBlendMode(state);
+    clip0dev->updateBlendMode(state);
+    clip1dev->updateBlendMode(state);
+    gfxdev->updateBlendMode(state);
 }
 void BitmapOutputDev::updateFillOpacity(GfxState *state)
 {
+    boolpolydev->updateFillOpacity(state);
+    booltextdev->updateFillOpacity(state);
     rgbdev->updateFillOpacity(state);
-    alphadev->updateFillOpacity(state);
+    clip0dev->updateFillOpacity(state);
+    clip1dev->updateFillOpacity(state);
+    gfxdev->updateFillOpacity(state);
 }
 void BitmapOutputDev::updateStrokeOpacity(GfxState *state)
 {
+    boolpolydev->updateStrokeOpacity(state);
+    booltextdev->updateStrokeOpacity(state);
     rgbdev->updateStrokeOpacity(state);
-    alphadev->updateStrokeOpacity(state);
+    clip0dev->updateStrokeOpacity(state);
+    clip1dev->updateStrokeOpacity(state);
+    gfxdev->updateStrokeOpacity(state);
 }
 void BitmapOutputDev::updateFillOverprint(GfxState *state)
 {
+    boolpolydev->updateFillOverprint(state);
+    booltextdev->updateFillOverprint(state);
     rgbdev->updateFillOverprint(state);
-    alphadev->updateFillOverprint(state);
+    clip0dev->updateFillOverprint(state);
+    clip1dev->updateFillOverprint(state);
+    gfxdev->updateFillOverprint(state);
 }
 void BitmapOutputDev::updateStrokeOverprint(GfxState *state)
 {
+    boolpolydev->updateStrokeOverprint(state);
+    booltextdev->updateStrokeOverprint(state);
     rgbdev->updateStrokeOverprint(state);
-    alphadev->updateStrokeOverprint(state);
+    clip0dev->updateStrokeOverprint(state);
+    clip1dev->updateStrokeOverprint(state);
+    gfxdev->updateStrokeOverprint(state);
 }
 void BitmapOutputDev::updateTransfer(GfxState *state)
 {
+    boolpolydev->updateTransfer(state);
+    booltextdev->updateTransfer(state);
     rgbdev->updateTransfer(state);
-    alphadev->updateTransfer(state);
+    clip0dev->updateTransfer(state);
+    clip1dev->updateTransfer(state);
+    gfxdev->updateTransfer(state);
 }
 void BitmapOutputDev::updateFont(GfxState *state)
 {
+    boolpolydev->updateFont(state);
+    booltextdev->updateFont(state);
     rgbdev->updateFont(state);
-    alphadev->updateFont(state);
+    clip0dev->updateFont(state);
+    clip1dev->updateFont(state);
     gfxdev->updateFont(state);
 }
 void BitmapOutputDev::updateTextMat(GfxState *state)
 {
+    boolpolydev->updateTextMat(state);
+    booltextdev->updateTextMat(state);
     rgbdev->updateTextMat(state);
-    alphadev->updateTextMat(state);
+    clip0dev->updateTextMat(state);
+    clip1dev->updateTextMat(state);
     gfxdev->updateTextMat(state);
 }
 void BitmapOutputDev::updateCharSpace(GfxState *state)
 {
+    boolpolydev->updateCharSpace(state);
+    booltextdev->updateCharSpace(state);
     rgbdev->updateCharSpace(state);
-    alphadev->updateCharSpace(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateCharSpace(state);
+    clip1dev->updateCharSpace(state);
+    gfxdev->updateCharSpace(state);
 }
 void BitmapOutputDev::updateRender(GfxState *state)
 {
+    boolpolydev->updateRender(state);
+    booltextdev->updateRender(state);
     rgbdev->updateRender(state);
-    alphadev->updateRender(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateRender(state);
+    clip1dev->updateRender(state);
+    gfxdev->updateRender(state);
 }
 void BitmapOutputDev::updateRise(GfxState *state)
 {
+    boolpolydev->updateRise(state);
+    booltextdev->updateRise(state);
     rgbdev->updateRise(state);
-    alphadev->updateRise(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateRise(state);
+    clip1dev->updateRise(state);
+    gfxdev->updateRise(state);
 }
 void BitmapOutputDev::updateWordSpace(GfxState *state)
 {
+    boolpolydev->updateWordSpace(state);
+    booltextdev->updateWordSpace(state);
     rgbdev->updateWordSpace(state);
-    alphadev->updateWordSpace(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateWordSpace(state);
+    clip1dev->updateWordSpace(state);
+    gfxdev->updateWordSpace(state);
 }
 void BitmapOutputDev::updateHorizScaling(GfxState *state)
 {
+    boolpolydev->updateHorizScaling(state);
+    booltextdev->updateHorizScaling(state);
     rgbdev->updateHorizScaling(state);
-    alphadev->updateHorizScaling(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateHorizScaling(state);
+    clip1dev->updateHorizScaling(state);
+    gfxdev->updateHorizScaling(state);
 }
 void BitmapOutputDev::updateTextPos(GfxState *state)
 {
+    boolpolydev->updateTextPos(state);
+    booltextdev->updateTextPos(state);
     rgbdev->updateTextPos(state);
-    alphadev->updateTextPos(state);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateTextPos(state);
+    clip1dev->updateTextPos(state);
+    gfxdev->updateTextPos(state);
 }
 void BitmapOutputDev::updateTextShift(GfxState *state, double shift)
 {
+    boolpolydev->updateTextShift(state, shift);
+    booltextdev->updateTextShift(state, shift);
     rgbdev->updateTextShift(state, shift);
-    alphadev->updateTextShift(state, shift);
-    gfxdev->updateTextMat(state);
+    clip0dev->updateTextShift(state, shift);
+    clip1dev->updateTextShift(state, shift);
+    gfxdev->updateTextShift(state, shift);
 }
 
 void BitmapOutputDev::stroke(GfxState *state)
 {
-    msg("<verbose> stroke");
+    msg("<debug> stroke");
+    boolpolydev->stroke(state);
+    checkNewBitmap();
     rgbdev->stroke(state);
-    alphadev->stroke(state);
 }
 void BitmapOutputDev::fill(GfxState *state)
 {
-    msg("<verbose> fill");
+    msg("<debug> fill");
+    boolpolydev->fill(state);
+    checkNewBitmap();
     rgbdev->fill(state);
-    alphadev->fill(state);
 }
 void BitmapOutputDev::eoFill(GfxState *state)
 {
-    msg("<verbose> eoFill");
+    msg("<debug> eoFill");
+    boolpolydev->eoFill(state);
+    checkNewBitmap();
     rgbdev->eoFill(state);
-    alphadev->eoFill(state);
 }
+#if (xpdfMajorVersion*10000 + xpdfMinorVersion*100 + xpdfUpdateVersion) < 30207
 void BitmapOutputDev::tilingPatternFill(GfxState *state, Object *str,
                               int paintType, Dict *resDict,
                               double *mat, double *bbox,
                               int x0, int y0, int x1, int y1,
                               double xStep, double yStep)
 {
-    msg("<verbose> tilingPatternFill");
+    msg("<debug> tilingPatternFill");
+    boolpolydev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+    checkNewBitmap();
     rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
-    alphadev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
 }
+#else
+void BitmapOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
+                              int paintType, Dict *resDict,
+                              double *mat, double *bbox,
+                              int x0, int y0, int x1, int y1,
+                              double xStep, double yStep) 
+{
+    msg("<debug> tilingPatternFill");
+    boolpolydev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+    checkNewBitmap();
+    rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+}
+#endif
+
 GBool BitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading) 
 {
-    msg("<verbose> functionShadedFill");
-    rgbdev->functionShadedFill(state, shading);
-    return alphadev->functionShadedFill(state, shading);
+    msg("<debug> functionShadedFill");
+    boolpolydev->functionShadedFill(state, shading);
+    checkNewBitmap();
+    return rgbdev->functionShadedFill(state, shading);
 }
 GBool BitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
 {
-    msg("<verbose> axialShadedFill");
-    rgbdev->axialShadedFill(state, shading);
-    return alphadev->axialShadedFill(state, shading);
+    msg("<debug> axialShadedFill");
+    boolpolydev->axialShadedFill(state, shading);
+    checkNewBitmap();
+    return rgbdev->axialShadedFill(state, shading);
 }
 GBool BitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
 {
-    msg("<verbose> radialShadedFill");
-    rgbdev->radialShadedFill(state, shading);
-    return alphadev->radialShadedFill(state, shading);
+    msg("<debug> radialShadedFill");
+    boolpolydev->radialShadedFill(state, shading);
+    checkNewBitmap();
+    return rgbdev->radialShadedFill(state, shading);
 }
+
+SplashColor black = {0,0,0};
+SplashColor white = {255,255,255};
+
 void BitmapOutputDev::clip(GfxState *state)
 {
-    msg("<verbose> clip");
+    msg("<debug> clip");
+    boolpolydev->clip(state);
+    booltextdev->clip(state);
     rgbdev->clip(state);
-    alphadev->clip(state);
+    clip1dev->clip(state);
 }
 void BitmapOutputDev::eoClip(GfxState *state)
 {
-    msg("<verbose> eoClip");
+    return;
+    msg("<debug> eoClip");
+    boolpolydev->eoClip(state);
+    booltextdev->eoClip(state);
     rgbdev->eoClip(state);
-    alphadev->eoClip(state);
+    clip1dev->eoClip(state);
 }
 void BitmapOutputDev::clipToStrokePath(GfxState *state)
 {
-    msg("<verbose> clipToStrokePath");
+    msg("<debug> clipToStrokePath");
+    boolpolydev->clipToStrokePath(state);
+    booltextdev->clipToStrokePath(state);
     rgbdev->clipToStrokePath(state);
-    alphadev->clipToStrokePath(state);
+    clip1dev->clipToStrokePath(state);
 }
 
 void BitmapOutputDev::beginStringOp(GfxState *state)
 {
-    msg("<verbose> beginStringOp");
-    if(this->config_bitmapfonts) {
-       rgbdev->beginStringOp(state);
-       alphadev->beginStringOp(state);
-    } else {
-       gfxdev->beginStringOp(state);
-    }
+    msg("<debug> beginStringOp");
+    clip0dev->beginStringOp(state);
+    clip1dev->beginStringOp(state);
+    booltextdev->beginStringOp(state);
+    gfxdev->beginStringOp(state);
 }
 void BitmapOutputDev::endStringOp(GfxState *state)
 {
-    msg("<verbose> endStringOp");
-    if(this->config_bitmapfonts) {
-       rgbdev->endStringOp(state);
-       alphadev->endStringOp(state);
-    } else {
-       gfxdev->endStringOp(state);
-    }
+    msg("<debug> endStringOp");
+    clip0dev->endStringOp(state);
+    clip1dev->endStringOp(state);
+    booltextdev->endStringOp(state);
+    checkNewText();
+    gfxdev->endStringOp(state);
 }
 void BitmapOutputDev::beginString(GfxState *state, GString *s)
 {
-    msg("<verbose> beginString");
-    if(this->config_bitmapfonts) {
-       rgbdev->beginString(state, s);
-       alphadev->beginString(state, s);
-    } else {
-       gfxdev->beginString(state, s);
-    }
+    msg("<debug> beginString");
+    clip0dev->beginString(state, s);
+    clip1dev->beginString(state, s);
+    booltextdev->beginString(state, s);
+    gfxdev->beginString(state, s);
 }
 void BitmapOutputDev::endString(GfxState *state)
 {
-    msg("<verbose> endString");
-    if(this->config_bitmapfonts) {
-       rgbdev->endString(state);
-       alphadev->endString(state);
-    } else {
-       gfxdev->endString(state);
-    }
+    msg("<debug> endString");
+    clip0dev->endString(state);
+    clip1dev->endString(state);
+    booltextdev->endString(state);
+    checkNewText();
+    gfxdev->endString(state);
+}
+
+void BitmapOutputDev::clearClips()
+{
+    clearBooleanBitmap(clip0bitmap);
+    clearBooleanBitmap(clip1bitmap);
+}
+void BitmapOutputDev::clearBoolPolyDev()
+{
+    clearBooleanBitmap(boolpolybitmap);
+}
+void BitmapOutputDev::clearBoolTextDev()
+{
+    clearBooleanBitmap(booltextbitmap);
 }
 void BitmapOutputDev::drawChar(GfxState *state, double x, double y,
                      double dx, double dy,
                      double originX, double originY,
                      CharCode code, int nBytes, Unicode *u, int uLen)
 {
-    msg("<verbose> drawChar");
-    flush();
-    if(this->config_bitmapfonts) {
+    msg("<debug> drawChar");
+    if(state->getRender()&RENDER_CLIP) {
        rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
-       alphadev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
     } else {
-       gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+       clearClips();
+       clip0dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+       clip1dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+
+       /* if this character is affected somehow by the various clippings (i.e., it looks
+          different on a device without clipping), then draw it on the bitmap, not as
+          text */
+       if(clip0and1differ()) {
+           msg("<verbose> Char %d is affected by clipping", code);
+           boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+           checkNewBitmap();
+           rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+           if(config_extrafontdata) {
+               int oldrender = state->getRender();
+               state->setRender(3); //invisible
+               gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+               state->setRender(oldrender);
+           }
+       } else {
+           /* this char is not at all affected by clipping. 
+              Now just dump out the bitmap we're currently working on, if necessary. */
+           booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+           checkNewText();
+           /* use polygonal output device to do the actual text handling */
+           gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+       }
     }
 }
 void BitmapOutputDev::drawString(GfxState *state, GString *s)
 {
-    msg("<verbose> drawString");
-    if(this->config_bitmapfonts) {
-       rgbdev->drawString(state, s);
-       alphadev->drawString(state, s);
-    } else {
-       gfxdev->drawString(state, s);
-    }
+    msg("<error> internal error: drawString not implemented");
+    return;
+    clip0dev->drawString(state, s);
+    clip1dev->drawString(state, s);
+    booltextdev->drawString(state, s);
+    gfxdev->drawString(state, s);
 }
 void BitmapOutputDev::endTextObject(GfxState *state)
 {
-    msg("<verbose> endTextObject");
-    if(this->config_bitmapfonts) {
-       rgbdev->endTextObject(state);
-       alphadev->endTextObject(state);
-    } else {
-       gfxdev->endType3Char(state);
-    }
+    msg("<debug> endTextObject");
+    rgbdev->endTextObject(state);
+    clip0dev->endTextObject(state);
+    clip1dev->endTextObject(state);
+    booltextdev->endTextObject(state);
+    checkNewText();
+    gfxdev->endTextObject(state);
 }
+
+/* TODO: these four operations below *should* do nothing, as type3
+         chars are drawn using operations like fill() */
 GBool BitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
                             double dx, double dy,
                             CharCode code, Unicode *u, int uLen)
 {
-    msg("<verbose> beginType3Char");
-    if(this->config_bitmapfonts) {
-       rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
-       return alphadev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
-    } else {
-       return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
-    }
+    msg("<debug> beginType3Char");
+    /* call gfxdev so that it can generate "invisible" characters
+       on top of the actual graphic content, for text extraction */
+    return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
 }
 void BitmapOutputDev::type3D0(GfxState *state, double wx, double wy)
 {
-    msg("<verbose> type3D0");
-    if(this->config_bitmapfonts) {
-       rgbdev->type3D0(state, wx, wy);
-       alphadev->type3D0(state, wx, wy);
-    } else {
-       return gfxdev->type3D0(state, wx, wy);
-    }
+    msg("<debug> type3D0");
+    return gfxdev->type3D0(state, wx, wy);
 }
 void BitmapOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
 {
-    msg("<verbose> type3D1");
-    if(this->config_bitmapfonts) {
-       rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
-       alphadev->type3D1(state, wx, wy, llx, lly, urx, ury);
-    } else {
-       return gfxdev->type3D1(state, wx, wy, llx, lly, urx, ury);
-    }
+    msg("<debug> type3D1");
+    return gfxdev->type3D1(state, wx, wy, llx, lly, urx, ury);
 }
 void BitmapOutputDev::endType3Char(GfxState *state)
 {
-    msg("<verbose> endType3Char");
-    if(this->config_bitmapfonts) {
-       rgbdev->endType3Char(state);
-       alphadev->endType3Char(state);
-    } else {
-       gfxdev->endType3Char(state);
-    }
+    msg("<debug> endType3Char");
+    gfxdev->endType3Char(state);
 }
+
+class CopyStream: public Object
+{
+    Dict*dict;
+    char*buf;
+    MemStream*memstream;
+    public:
+    CopyStream(Stream*str, int len)
+    {
+       buf = 0;
+       str->reset();
+       if(len) {
+           buf = (char*)malloc(len);
+           int t;
+           for (t=0; t<len; t++)
+             buf[t] = str->getChar();
+       }
+       str->close();
+       this->dict = str->getDict();
+       this->memstream = new MemStream(buf, 0, len, this);
+    }
+    ~CopyStream() 
+    {
+       ::free(this->buf);this->buf = 0;
+       delete this->memstream;
+    }
+    Dict* getDict() {return dict;}
+    Stream* getStream() {return this->memstream;};
+};
+
 void BitmapOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
                           int width, int height, GBool invert,
                           GBool inlineImg)
 {
-    msg("<verbose> drawImageMask");
+    msg("<debug> drawImageMask streamkind=%d", str->getKind());
+    CopyStream*cpystr = 0;
+    if(inlineImg) {
+       cpystr = new CopyStream(str, height * ((width + 7) / 8));
+       str = cpystr->getStream();
+    }
+    boolpolydev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
+    checkNewBitmap();
     rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
-    alphadev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
+    if(cpystr)
+       delete cpystr;
 }
 void BitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
                       int width, int height, GfxImageColorMap *colorMap,
                       int *maskColors, GBool inlineImg)
 {
-    msg("<verbose> drawImage");
+    msg("<debug> drawImage streamkind=%d", str->getKind());
+    CopyStream*cpystr = 0;
+    if(inlineImg) {
+       cpystr = new CopyStream(str, height * ((width * colorMap->getNumPixelComps() * colorMap->getBits() + 7) / 8));
+       str = cpystr->getStream();
+    }
+    boolpolydev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
+    checkNewBitmap();
     rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
-    alphadev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
+    if(cpystr)
+       delete cpystr;
 }
 void BitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
                             int width, int height,
@@ -596,9 +1232,10 @@ void BitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
                             Stream *maskStr, int maskWidth, int maskHeight,
                             GBool maskInvert)
 {
-    msg("<verbose> drawMaskedImage");
+    msg("<debug> drawMaskedImage streamkind=%d", str->getKind());
+    boolpolydev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
+    checkNewBitmap();
     rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
-    alphadev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
 }
 void BitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
                                 int width, int height,
@@ -607,46 +1244,72 @@ void BitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *
                                 int maskWidth, int maskHeight,
                                 GfxImageColorMap *maskColorMap)
 {
-    msg("<verbose> drawSoftMaskedImage");
+    msg("<debug> drawSoftMaskedImage %dx%d (%dx%d) streamkind=%d", width, height, maskWidth, maskHeight, str->getKind());
+    boolpolydev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
+    checkNewBitmap();
     rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
-    alphadev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
 }
 void BitmapOutputDev::drawForm(Ref id)
 {
-    msg("<verbose> drawForm");
+    msg("<debug> drawForm");
+    boolpolydev->drawForm(id);
+    checkNewBitmap();
     rgbdev->drawForm(id);
-    alphadev->drawForm(id);
 }
+
+void BitmapOutputDev::processLink(Link *link, Catalog *catalog)
+{
+    msg("<debug> processLink");
+    gfxdev->processLink(link, catalog);
+}
+
 void BitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
                                    GfxColorSpace *blendingColorSpace,
                                    GBool isolated, GBool knockout,
                                    GBool forSoftMask)
 {
-    msg("<verbose> beginTransparencyGroup");
-    rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
-    alphadev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+    msg("<debug> beginTransparencyGroup");
+    GfxState*state1 = state->copy(gTrue);
+    GfxState*state2 = state->copy(gTrue);
+    boolpolydev->beginTransparencyGroup(state1, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+    rgbdev->beginTransparencyGroup(state2, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+    clip1dev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+    delete state1;
+    delete state2;
 }
 void BitmapOutputDev::endTransparencyGroup(GfxState *state)
 {
-    msg("<verbose> endTransparencyGroup");
-    rgbdev->endTransparencyGroup(state);
-    alphadev->endTransparencyGroup(state);
+    msg("<debug> endTransparencyGroup");
+    GfxState*state1 = state->copy(gTrue);
+    GfxState*state2 = state->copy(gTrue);
+    boolpolydev->endTransparencyGroup(state1);
+    checkNewBitmap();
+    rgbdev->endTransparencyGroup(state2);
+    delete state1;
+    delete state2;
+    clip1dev->endTransparencyGroup(state);
 }
 void BitmapOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
 {
-    msg("<verbose> paintTransparencyGroup");
+    msg("<debug> paintTransparencyGroup");
+    boolpolydev->paintTransparencyGroup(state,bbox);
+    checkNewBitmap();
     rgbdev->paintTransparencyGroup(state,bbox);
-    alphadev->paintTransparencyGroup(state,bbox);
+    clip1dev->paintTransparencyGroup(state,bbox);
 }
 void BitmapOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
 {
-    msg("<verbose> setSoftMask");
+    msg("<debug> setSoftMask");
+    boolpolydev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
+    checkNewBitmap();
     rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
-    alphadev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
+    clip1dev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
 }
 void BitmapOutputDev::clearSoftMask(GfxState *state)
 {
-    msg("<verbose> clearSoftMask");
+    msg("<debug> clearSoftMask");
+    boolpolydev->clearSoftMask(state);
+    checkNewBitmap();
     rgbdev->clearSoftMask(state);
-    alphadev->clearSoftMask(state);
+    clip1dev->clearSoftMask(state);
 }