gfxmatrix_t m = this->current_font_matrix;
this->transformXY(state, x-originX, y-originY, &m.tx, &m.ty);
//m.tx += originX; m.ty += originY;
-
- msg("<debug> drawChar(%f,%f,c='%c' (%d), u=%d <%d>) CID=%d render=%d glyphid=%d font=%08x",m.tx,m.ty,(charid&127)>=32?charid:'?', charid, u, uLen, font->isCIDFont(), render, glyphid, current_gfxfont);
+ msg("<debug> drawChar(%f,%f,c='%c' (%d), u=%d <%d>) CID=%d render=%d glyphid=%d font=%08x",m.tx,m.ty,(charid&127)>=32?charid:'?', charid, u, uLen, font->isCIDFont(), render, glyphid, current_gfxfont);
+
if((render == RENDER_FILL && !config_drawonlyshapes) || render == RENDER_INVISIBLE) {
+ int space = this->current_fontinfo->space_char;
+ if(config_extrafontdata && space>=0 && m.m00 && !m.m01) {
+ /* space char detection */
+ if(last_char_gfxfont == current_gfxfont &&
+ last_char_y == m.ty &&
+ !last_char_was_space) {
+ double expected_x = last_char_x + current_gfxfont->glyphs[last_char].advance*m.m00;
+ int space = this->current_fontinfo->space_char;
+ if(m.tx - expected_x >= m.m00*64) {
+ msg("<debug> There's a %f (%f) pixel gap between char %d and char %d, I'm inserting a space here",
+ m.tx-expected_x,
+ (m.tx-expected_x)/m.m00,
+ last_char, glyphid);
+ gfxmatrix_t m2 = m;
+ m2.tx = expected_x + (m.tx - expected_x - current_gfxfont->glyphs[space].advance*m.m00)/2;
+ if(m2.tx < expected_x) m2.tx = expected_x;
+ device->drawchar(device, current_gfxfont, space, &col, &m2);
+ }
+ }
+ last_char_gfxfont = current_gfxfont;
+ last_char = glyphid;
+ last_char_x = m.tx;
+ last_char_y = m.ty;
+ last_char_was_space = GLYPH_IS_SPACE(¤t_gfxfont->glyphs[glyphid]);
+ }
device->drawchar(device, current_gfxfont, glyphid, &col, &m);
} else {
msg("<debug> Drawing glyph %d as shape", charid);
states[statepos].dashPattern = 0;
states[statepos].dashLength = 0;
states[statepos].dashStart = 0;
+
+ this->last_char_gfxfont = 0;
}
}
if(states[statepos].state!=state) {
msg("<fatal> bad state nesting");
+ if(verbose) {
+ int t;
+ for(t=0;t<=statepos;t++) {
+ printf("%08x ", states[t].state);
+ }
+ printf("\n");
+ }
exit(1);
}
states[statepos].state=0;
this->device = states[statepos].olddevice;
if(!this->device) {
- msg("<fatal> Bad state nesting in transparency group");
- msg("<fatal> Notice: this is a known problem, which will be fixed in 0.9.1");
- msg("<fatal> In the meantime, please convert the file with -s poly2bitmap");
- restoreState(state);
- this->device = states[statepos].olddevice;
+ msg("<error> Invalid state nesting");
}
states[statepos].olddevice = 0;