U8 tmp[4]; // store small operands here.
} ActionTAG;
+typedef struct _ActionMarker
+{
+ ActionTAG* atag;
+} ActionMarker;
typedef struct _SWF
{ U8 fileVersion;
void action_Call();
void action_GotoFrame2(U8 method);
void swf_ActionEnd();
+ActionMarker action_setMarker();
+void action_fixjump(ActionMarker m1, ActionMarker m2);
#endif