--- /dev/null
+/* swfc- Compiles swf code (.sc) files into .swf files.
+
+ Part of the swftools package.
+
+ Copyright (c) 2007 Huub Schaeks <huub@h-schaeks.speedlinq.nl>
+ Copyright (c) 2007 Matthias Kramm <kramm@quiss.org>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
+
+#ifndef __EASE_H
+#define __EASE_H
+
+typedef struct _interpolation {
+ int function;
+ float speed, amplitude, growth, damping;
+ int bounces;
+} interpolation_t;
+
+enum {
+ IF_LINEAR = 1,
+ IF_QUAD_IN = 2,
+ IF_QUAD_OUT = 3,
+ IF_QUAD_IN_OUT = 4,
+ IF_CUBIC_IN = 5,
+ IF_CUBIC_OUT = 6,
+ IF_CUBIC_IN_OUT = 7,
+ IF_QUART_IN = 8,
+ IF_QUART_OUT = 9,
+ IF_QUART_IN_OUT = 10,
+ IF_QUINT_IN = 11,
+ IF_QUINT_OUT = 12,
+ IF_QUINT_IN_OUT = 13,
+ IF_CIRCLE_IN = 14,
+ IF_CIRCLE_OUT = 15,
+ IF_CIRCLE_IN_OUT = 16,
+ IF_EXPONENTIAL_IN = 17,
+ IF_EXPONENTIAL_OUT = 18,
+ IF_EXPONENTIAL_IN_OUT = 19,
+ IF_SINE_IN = 20,
+ IF_SINE_OUT = 21,
+ IF_SINE_IN_OUT = 22,
+ IF_ELASTIC_IN = 23,
+ IF_ELASTIC_OUT = 24,
+ IF_ELASTIC_IN_OUT = 25,
+ IF_BACK_IN = 26,
+ IF_BACK_OUT = 27,
+ IF_BACK_IN_OUT = 28,
+ IF_BOUNCE_IN = 29,
+ IF_BOUNCE_OUT = 30,
+ IF_BOUNCE_IN_OUT = 31,
+ IF_FAST_BOUNCE_IN = 32,
+ IF_FAST_BOUNCE_OUT = 33,
+ IF_FAST_BOUNCE_IN_OUT = 34
+};
+
+#define PI 3.14159265358979
+
+float linear(float fraction, float start, float delta);
+
+float quadIn(float fraction, float start, float delta);
+float quadOut(float fraction, float start, float delta);
+float quadInOut(float fraction, float start, float delta);
+
+float cubicIn(float fraction, float start, float delta);
+float cubicOut(float fraction, float start, float delta);
+float cubicInOut(float fraction, float start, float delta);
+
+float quartIn(float fraction, float start, float delta);
+float quartOut(float fraction, float start, float delta);
+float quartInOut(float fraction, float start, float delta);
+
+float quintIn(float fraction, float start, float delta);
+float quintOut(float fraction, float start, float delta);
+float quintInOut(float fraction, float start, float delta);
+
+float circleIn(float fraction, float start, float delta);
+float circleOut(float fraction, float start, float delta);
+float circleInOut(float fraction, float start, float delta);
+
+float exponentialIn(float fraction, float start, float delta);
+float exponentialOut(float fraction, float start, float delta);
+float exponentialInOut(float fraction, float start, float delta);
+
+float sineIn(float fraction, float start, float delta);
+float sineOut(float fraction, float start, float delta);
+float sineInOut(float fraction, float start, float delta);
+
+float elasticIn(float fraction, float start, float delta, float amplitude, int bounces, float damping);
+float elasticOut(float fraction, float start, float delta, float amplitude, int bounces, float damping);
+float elasticInOut(float fraction, float start, float delta, float amplitude, int bounces, float damping);
+
+float backIn(float fraction, float start, float delta, float speed);
+float backOut(float fraction, float start, float delta, float speed);
+float backInOut(float fraction, float start, float delta, float speed);
+
+float bounceIn(float fraction, float start, float delta, int bounces, float growth, float damping);
+float bounceOut(float fraction, float start, float delta, int bounces, float growth, float damping);
+float bounceInOut(float fraction, float start, float delta, int bounces, float growth, float damping);
+
+float fastBounceIn(float fraction, float start, float delta, int bounces, float growth, float damping);
+float fastBounceOut(float fraction, float start, float delta, int bounces, float growth, float damping);
+float fastBounceInOut(float fraction, float start, float delta, int bounces, float growth, float damping);
+
+#endif