--- /dev/null
+Usage: %s [-o filename] file.wav\n
+
+convert a WAV file to an SWF animation.
+
+Takes a wav file and converts it to a swf movie.
+
+-h, --help
+Print short help message and exit
+
+-V, --version
+Print version info and exit
+
+-o, --output <filename>
+Explicitly specify output file. (Otherwise, output will go to output.swf)
+
+-r, --framerate \fIfps
+Set file framerate to \fIfps frames per second.
+
+-s , --samplerate <sps>
+Set samplerate to sps frames per second (default: 11025).
+
+-b, --bitrate \fIbps
+Set mp3 bitrate to \fIbps.
+
+-d, --definesound
+Generate a DefineSound tag instead of streaming sound.
+Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
+looping.
+
+-l, --loop \fIn
+(Only used with -d)
+Loop the sound n times.
+
+-C --cgi
+For use as CGI- prepend http header, write to stdout.
+
+-S, --stop
+Stop the movie at frame 0
+Stop the movie at frame 0, and start the sound at 1, so that the
+sound will not play until a "GotoFrame(1)" is issued.
+(For use with flashsound.js).
+
+-b --bitrate <bps>
+Set mp3 bitrate to <bps> (default: 32)
+
+-v --verbose
+Be more verbose
+Be more verbose. (Use more than one -v for greater effect)
+