return swf_ShapeAddBitmapFillStyle(s, &m, image->id, 0);
} /*else if ((texture = dictionary_lookup(&textures, texture))) {
} */ else if ((gradient = dictionary_lookup(&gradients, texture))) {
return swf_ShapeAddBitmapFillStyle(s, &m, image->id, 0);
} /*else if ((texture = dictionary_lookup(&textures, texture))) {
} */ else if ((gradient = dictionary_lookup(&gradients, texture))) {