} else {
*x = 0;
actions1 = action_PushString(0, x+1); //parameter
actions1 = action_PushInt(actions1, 1); //number of parameters (1)
actions1 = action_PushString(actions1, &tmp[5]); //function name
actions1 = action_CallFunction(actions1);
} else {
*x = 0;
actions1 = action_PushString(0, x+1); //parameter
actions1 = action_PushInt(actions1, 1); //number of parameters (1)
actions1 = action_PushString(actions1, &tmp[5]); //function name
actions1 = action_CallFunction(actions1);