boolpolydev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
checkNewBitmap();
rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
boolpolydev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
checkNewBitmap();
rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);